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Drilldown: creatures

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creatures > hp: 41-120 & movement m: 9-12 & constitution: 14-16

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movement m:
constitution:
race:
Human (100) · Vampire spawn (16) · Doppelganger (15) · Dwarf (15) · Githyanki (15) · Zombie (11) · Aberration (10) · Elf (10) · Half-Orc (10) · Drow (9) · Ogre (7) · None (6) · Werewolf (6) · Hobgoblin (5) · Worg (5) · Half-Elf (4) · High Half-Elf (4)
type:
Human (100) · Vampire spawn (16) · Doppelganger (15) · Dwarf (15) · Githyanki (15) · Zombie (11) · Aberration (10) · Elf (10) · Half-Orc (10) · Drow (9) · Ogre (7) · None (6) · Werewolf (6) · Hobgoblin (5) · Worg (5) · Half-Elf (4) · High Half-Elf (4)
resistances:
None (204) · Bludgeoning resistant nm (22) · Piercing resistant nm (22) · Slashing resistant nm (21) · Necrotic resistant full (19) · Poison immunity (14) · Poison resistant full (11) · Fire resistant full (10) · Psychic resistance full (9) · Lightning resistant full (8) · Necrotic immunity (6) · Piercing resistant full (6) · poison resistance full (6) · Bludgeoning resistant full (5) · Cold resistant full (5) · Lightning resistance full (5) · poison resistance nm (5) · Thunder resistant full (5)
passives:
 Opportunity Attack (221) ·  Extra Attack (100) · Darkvision (75) · Opportunity Attack (69) · Extra Attack (32) ·  Fey Ancestry (27) ·  Tenacity (passive feature) (26) ·  Divine Health (20) ·  Great Weapon Fighting (20) ·  Sunlight Sensitivity (20) ·  Dwarven Resilience (19) ·  Multiattack: Morphic Ambush (16) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Darkvision (15) ·  Tactical Discipline (14) ·  Unarmoured Defence (Barbarian) (13)

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