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Drilldown: creatures

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creatures > movement m: 9-15 & constitution: 13-16 & intelligence: 6-11

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movement m:
constitution:
race:
Human (87) · Githyanki (22) · Dwarf (19) · Half-Elf (17) · Vampire spawn (16) · Doppelganger (14) · Tiefling (14) · Bugbear (11) · Half-orc (11) · Aberration (9) · Drow (9) · Elf (8) · Worg (8) · Elemental (7) · Skeleton (7) · Werewolf (6) · None (5) · Dragonborn (3)
type:
Human (87) · Githyanki (22) · Dwarf (19) · Half-Elf (17) · Vampire spawn (16) · Doppelganger (14) · Tiefling (14) · Bugbear (11) · Half-orc (11) · Aberration (9) · Drow (9) · Elf (8) · Worg (8) · Elemental (7) · Skeleton (7) · Werewolf (6) · None (5) · Dragonborn (3)
resistances:
None (214) · Bludgeoning resistant nm (24) · Piercing resistant nm (24) · Slashing resistant nm (24) · Poison immunity (22) · Necrotic resistant full (20) · Fire resistant full (14) · Psychic resistance full (10) · bludgeoning vulnerability (7) · Poison resistant full (7) · Fire Immunity (6) · poison resistance full (6) · Acid resistant full (5) · Cold resistant full (5) · Lightning resistant full (5) · Piercing resistant full (5) · Thunder resistant full (5)
passives:
 Opportunity Attack (235) ·  Extra Attack (125) · Darkvision (81) · Opportunity Attack (68) ·  Fey Ancestry (30) · Extra Attack (29) ·  Tactical Discipline (28) ·  Tenacity (passive feature) (28) ·  Crossbow Expert: Point-Blank (23) ·  Sunlight Sensitivity (21) ·  Darkvision (20) ·  Divine Health (20) ·  Great Weapon Fighting (20) ·  Dwarven Resilience (18) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16)

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