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Drilldown: creatures

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creatures > constitution: 12-14 & wisdom: 3-11

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Intellect Devourer (2) · Worg (2)
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constitution:
race:
Human (50) · Half-Elf (12) · Bugbear (11) · Githyanki (11) · None (10) · Halfling (9) · Worg (9) · Aberration (8) · Drow (8) · Dwarf (8) · Undead (8) · Goblin (7) · Mephit (7) · Werewolf (6) · Boar (4) · Elf (4) · Gnome (4) · Half-Orc (4)
resistances:
None (157) · Poison immunity (18) · Fire resistant full (9) · Poison resistant full (9) · lightning resistant full (7) · necrotic resistance full (7) · Necrotic resistant full (7) · Thunder resistant full (7) · Acid resistant full (6) · Bludgeoning resistant nm (6) · fire resistance full (6) · Necrotic immunity (6) · Piercing resistant nm (6) · Radiant Vulnerability (6) · Slashing resistant nm (6) · Cold resistant full (5) · slashing resistance full (5)
passives:
Opportunity Attack (208) · Darkvision (112) · Extra Attack (34) · Fey Ancestry (24) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Sunlight Sensitivity (14) · Brute (10) · Evasion (10) · Tenacity (passive feature) (10) · Brave (9) · Halfling Luck (9) · Uncanny Dodge (9) · Blindsight (8) · Ethereal (8) · Dwarven Resilience (7) · Multiattack: Wounded (Werewolf) (6) · Sunlight Weakness (6)

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