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creatures > movement m: 9-10 & constitution: 11-15 & wisdom: 2-10

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2)
movement m:
constitution:
race:
Goblin (24) · Human (24) · Half-Elf (8) · Tiefling (8) · Drow (7) · Skeleton (7) · Undead (7) · None (6) · Elf (6) · Aberration (4) · Kuo-toa (4) · Beast (3) · Dwarf (3) · Elemental (3) · Half-Orc (3) · High Half-Elf (3) · Kobold (3) · Ooze (3)
type:
Goblin (24) · Human (24) · Half-Elf (8) · Tiefling (8) · Drow (7) · Skeleton (7) · Undead (7) · None (6) · Elf (6) · Aberration (4) · Kuo-toa (4) · Beast (3) · Dwarf (3) · Elemental (3) · Half-Orc (3) · High Half-Elf (3) · Kobold (3) · Ooze (3)
passives:
 Opportunity Attack (121) · Darkvision (72) ·  Extra Attack (33) ·  Fey Ancestry (22) · Opportunity Attack (21) ·  Darkvision (19) ·  Sunlight Sensitivity (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Hellish Resistance (9) · None (6) ·  Uncanny Dodge (6) ·  Great Weapon Fighting (5) ·  Great Weapon Master: Bonus Attack (5) · Blindsight (4) · Great Weapon Master: All In (4)

Showing below up to 152 results in range #1 to #152.

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