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creatures > constitution: 11-14 & intelligence: 3-20 & wisdom: 4-11

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Cursed Kuo-Toa (2) · Intellect Devourer (2) · Worg (2)
constitution:
race:
Human (50) · Goblin (28) · Half-Elf (12) · Bugbear (11) · Githyanki (11) · Halfling (9) · Undead (9) · Worg (9) · None (8) · Drow (8) · Dwarf (8) · Mephit (7) · Aberration (6) · Kuo-toa (6) · Werewolf (6) · Elf (4) · Gnome (4) · Half-Orc (4)
type:
Human (50) · Goblin (28) · Half-Elf (12) · Bugbear (11) · Githyanki (11) · Halfling (9) · Undead (9) · Worg (9) · None (8) · Drow (8) · Dwarf (8) · Mephit (7) · Aberration (6) · Kuo-toa (6) · Werewolf (6) · Elf (4) · Gnome (4) · Half-Orc (4)
resistances:
None (172) · Poison Immunity (21) · Fire resistant full (10) · Poison resistant full (9) · Necrotic resistant full (8) · Thunder resistant full (8) · Acid resistant full (7) · Bludgeoning resistant nm (7) · Lightning resistant full (7) · Necrotic immunity (7) · necrotic resistance full (7) · Piercing resistant nm (7) · Slashing resistant nm (7) · fire resistance full (6) · Radiant vulnerability (6) · Cold resistant full (5) · Bludgeoning Immunity nm (4) · Piercing Immunity nm (4) · Slashing Immunity nm (4)
passives:
 Opportunity Attack (174) · Darkvision (102) · Opportunity Attack (50) ·  Darkvision (31) ·  Extra Attack (30) ·  Fey Ancestry (24) ·  Sunlight Sensitivity (19) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Tenacity (passive feature) (10) · Brute (10) ·  Halfling Luck (9) ·  Uncanny Dodge (9) ·  Dwarven Resilience (7) ·  Ethereal (6) ·  Evasion (6) ·  Sunlight Weakness (6) · Blindsight (6) · Multiattack: Wounded (Werewolf) (6)

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