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Drilldown: creatures

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creatures > constitution: 12-14 & wisdom: 6-11 & conditions: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Intellect Devourer (2) · Worg (2)
constitution:
race:
Human (31) · Githyanki (11) · None (9) · Worg (9) · Undead (8) · Bugbear (7) · Half-Elf (7) · Mephit (7) · Drow (6) · Werewolf (6) · Halfling (5) · Aberration (4) · Boar (4) · Gold dwarf (4) · Half-Orc (4) · Wood Elf (4)
type:
Human (31) · Githyanki (11) · None (9) · Worg (9) · Undead (8) · Bugbear (7) · Half-Elf (7) · Mephit (7) · Drow (6) · Werewolf (6) · Halfling (5) · Aberration (4) · Boar (4) · Gold dwarf (4) · Half-Orc (4) · Wood Elf (4)
resistances:
None (124) · Poison Immunity (14) · Poison resistant full (8) · necrotic resistance full (7) · thunder resistant full (7) · Bludgeoning resistant nm (6) · fire resistance full (6) · Fire resistant full (6) · Lightning resistant full (6) · Piercing resistant nm (6) · Slashing resistant nm (6) · Acid resistant full (5) · Necrotic immunity (5) · Radiant vulnerability (5) · Bludgeoning Immunity nm (4) · Cold resistant full (4) · Piercing Immunity nm (4) · Slashing Immunity nm (4) · Slashing resistance full (4)
conditions: (Click arrow to add another value)
passives:
 Opportunity Attack (111) · Darkvision (54) · Opportunity Attack (53) ·  Extra Attack (29) ·  Darkvision (22) ·  Fey Ancestry (22) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Sunlight Sensitivity (10) ·  Halfling Luck (8) ·  Uncanny Dodge (8) ·  Dwarven Resilience (6) ·  Tenacity (passive feature) (6) · Blindsight (6) · Brute (6) · Multiattack: Wounded (Werewolf) (6)

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