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Drilldown: creatures

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creatures > constitution: 12-14 & wisdom: 6-11

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Intellect Devourer (2) · Worg (2)
constitution:
race:
Human (51) · Bugbear (11) · Githyanki (11) · None (10) · Worg (9) · Drow (8) · Undead (8) · Aberration (7) · Goblin (7) · Half-Elf (7) · Mephit (7) · Werewolf (6) · Gold dwarf (5) · Halfling (5) · Boar (4) · Half-Orc (4) · Lightfoot Halfling (4) · Wood Elf (4)
type:
Human (51) · Bugbear (11) · Githyanki (11) · None (10) · Worg (9) · Drow (8) · Undead (8) · Aberration (7) · Goblin (7) · Half-Elf (7) · Mephit (7) · Werewolf (6) · Gold dwarf (5) · Halfling (5) · Boar (4) · Half-Orc (4) · Lightfoot Halfling (4) · Wood Elf (4)
resistances:
None (157) · Poison immunity (17) · Poison resistant full (9) · Fire resistant full (8) · lightning resistant full (7) · necrotic resistance full (7) · Thunder resistant full (7) · Acid resistant full (6) · Bludgeoning resistant nm (6) · fire resistance full (6) · Necrotic immunity (6) · Necrotic resistant full (6) · Piercing resistant nm (6) · Radiant vulnerability (6) · Slashing resistant nm (6) · cold resistant full (5) · Slashing resistance full (5)
passives:
 Opportunity Attack (151) · Darkvision (83) · Opportunity Attack (55) ·  Extra Attack (30) ·  Darkvision (28) ·  Fey Ancestry (24) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Sunlight Sensitivity (13) ·  Tenacity (passive feature) (10) · Brute (10) ·  Halfling Luck (9) ·  Uncanny Dodge (9) ·  Dwarven Resilience (7) · Blindsight (7) ·  Evasion (6) ·  Sunlight Weakness (6) · Multiattack: Wounded (Werewolf) (6)

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