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creatures > intelligence: 12-14 & conditions : Aura of Protection (Aura) or None

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name:
Act 2 differences (2) · Cambion (2) · Dryad (2) · Intellect Devourer (2) · Sahuagin Champion (2) · Sahuagin Hunter (2)
intelligence:
race:
Human (85) · Halfling (16) · Gnome (15) · Rock Gnome (8) · None (7) · High elf (7) · Lightfoot halfling (7) · Wood Elf (7) · Dwarf (6) · Sahuagin (5) · Elf (4) · Myconid (4) · Skeleton (4) · Aberration (3) · Goblin (3) · Gold dwarf (3) · Half-Elf (3) · Half-Orc (3) · High Half-Elf (3)
type:
Human (85) · Halfling (16) · Gnome (15) · Rock Gnome (8) · None (7) · High elf (7) · Lightfoot halfling (7) · Wood Elf (7) · Dwarf (6) · Sahuagin (5) · Elf (4) · Myconid (4) · Skeleton (4) · Aberration (3) · Goblin (3) · Gold dwarf (3) · Half-Elf (3) · Half-Orc (3) · High Half-Elf (3)
conditions: (Click arrow to add another value)
passives:
 Opportunity Attack (161) · Darkvision (56) · Opportunity Attack (49) ·  Extra Attack (43) · Extra Attack (43) ·  Darkvision (28) ·  Fey Ancestry (26) ·  Halfling Luck (23) ·  Gnome Cunning (21) ·  Shortened Stride (21) · Brave (19) ·  Shadow Ambush (14) ·  Tactical Discipline (14) ·  Uncanny Dodge (12) ·  Land's Stride: Difficult Terrain (11) ·  Born into Darkness (10) ·  Dwarven Resilience (10) ·  Infernal Weapon (10) ·  Evasion (9)

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