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Drilldown: creatures

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creatures > hp: 21-200 & wisdom: 2-10 & class: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Cursed Kuo-Toa (2) · Ghoul (2) · Zombie (2)
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race:
Human (24) · Zombie (18) · Vampire spawn (16) · Elemental (12) · Githyanki (11) · Undead (11) · None (10) · Gnome (9) · Ogre (8) · Ghoul (7) · Goblin (5) · Skeleton (5) · Aberration (4) · Animated Armour (4) · Half-Elf (4)
subclass:
resistances:
None (95) · Poison immunity (61) · Bludgeoning resistant nm (32) · Piercing resistant nm (32) · Slashing resistant nm (32) · Necrotic resistant full (30) · necrotic immunity (20) · Fire resistant full (13) · Acid resistant full (11) · fire resistance full (10) · Lightning resistant full (10) · Thunder resistant full (9) · Psychic immunity (8) · Cold resistant full (7) · Fire Immunity (7) · Necrotic resistance full (7) · bludgeoning vulnerability (6) · Piercing resistant full (6)
passives:
Opportunity Attack (192) · Darkvision (102) · Extra Attack (37) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Ethereal (14) · Undead Fortitude (12) · Gnome Cunning (10) · Shortened Stride (10) · Tenacity (passive feature) (10) · Ogre's Mark (8) · Sunlight Sensitivity (8) · Fey Ancestry (7) · Incorporeal Movement (6) · Permanently Armed (6) · None (5) · Crude Frenzy (5)

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