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Drilldown: creatures

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creatures > strength: 14-20 & constitution: 9-14 & class: None

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Gordis (2) · Worg (2)
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race:
Human (47) · Bugbear (12) · Githyanki (11) · Worg (9) · None (8) · Dwarf (8) · Undead (8) · Elf (6) · Werewolf (6) · Ghost (5) · Goblin (5) · Bear (4) · Aberration (3) · Ghast (3) · Ghoul (3) · Ooze (3)
resistances:
None (116) · Poison immunity (24) · Lightning resistant full (15) · Necrotic resistant full (11) · Thunder resistant full (10) · Fire resistant full (9) · Acid resistant full (8) · fire resistance full (8) · necrotic resistance full (8) · lightning resistance full (7) · Bludgeoning resistant nm (6) · Piercing resistant nm (6) · Slashing resistance full (6) · slashing resistant nm (6) · Necrotic immunity (5) · Psychic immunity (5) · Bludgeoning Immunity nm (4) · Piercing Immunity nm (4) · Poison resistant full (4) · Slashing Immunity nm (4)
passives:
Opportunity Attack (178) · Darkvision (74) · Extra Attack (60) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tactical Discipline (14) · Tenacity (passive feature) (12) · Brute (11) · Ethereal (9) · Fey Ancestry (9) · Born into Darkness (8) · Dwarven Resilience (8) · Sunlight Sensitivity (8) · Incorporeal Movement (6) · Multiattack: Wounded (Werewolf) (6) · Shadow Ambush (6) · Blindsight (5) · Pack Tactics (5) · Web Walker (5)

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