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Drilldown: creatures

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creatures > strength: 14-16 & charisma: 8-12

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2)
strength:
race:
Human (29) · Vampire Spawn (16) · Githyanki (12) · Bugbear (9) · Dwarf (7) · Tiefling (7) · Aberration (6) · Undead (6) · None (5) · Werewolf (5) · Goblin (4) · High Half-Elf (4) · Worg (4) · Dark Justiciar (3) · Lightfoot halfling (3) · Mummy (3)
type:
Human (29) · Vampire Spawn (16) · Githyanki (12) · Bugbear (9) · Dwarf (7) · Tiefling (7) · Aberration (6) · Undead (6) · None (5) · Werewolf (5) · Goblin (4) · High Half-Elf (4) · Worg (4) · Dark Justiciar (3) · Lightfoot halfling (3) · Mummy (3)
resistances:
None (78) · Necrotic resistant full (25) · Bludgeoning resistant nm (21) · Piercing resistant nm (21) · Slashing resistant nm (21) · Poison immunity (13) · Lightning resistant full (10) · fire resistance full (9) · fire resistant full (9) · necrotic resistance full (7) · Necrotic immunity (5) · Poison resistance full (4) · acid resistant full (3) · Bludgeoning Immunity nm (3) · Fire vulnerability (3) · Piercing Immunity nm (3) · poison resistance nm (3) · Poison resistant full (3) · Radiant vulnerability (3) · Slashing Immunity nm (3)
passives:
 Opportunity Attack (94) · Opportunity Attack (55) · Darkvision (32) ·  Extra Attack (28) ·  Darkvision (23) ·  Sunlight Hypersensitivity (16) ·  Vampire Regeneration (16) ·  Mobile (15) ·  Mobile: Evade Opportunity Attack (15) · Mobile: Evade Difficult Terrain (14) ·  Tenacity (passive feature) (11) ·  Sunlight Sensitivity (10) · Brute (8) ·  Dwarven Resilience (7) ·  Hellish Resistance (7) ·  Fey Ancestry (6) · Danger Sense (6) · Extra Attack (6)

Showing below up to 154 results in range #1 to #154.

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