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Drilldown: creatures

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creatures > strength: 14-16 & charisma: 5-12

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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strength:
race:
Human (29) · Zombie (19) · Vampire Spawn (16) · Githyanki (12) · Undead (12) · Bugbear (9) · None (8) · Dwarf (8) · Half-Elf (7) · Tiefling (7) · Aberration (6) · Halfling (6) · Bear (5) · Ghost (5) · Skeleton (5) · Werewolf (5) · Goblin (4) · Shadow Mastiff (4) · Worg (4)
resistances:
None (102) · Poison immunity (37) · Necrotic resistant full (26) · Bludgeoning resistant nm (22) · Piercing resistant nm (22) · Slashing resistant nm (22) · Fire resistant full (15) · lightning resistant full (15) · fire resistance full (14) · Necrotic immunity (13) · necrotic resistance full (11) · Acid resistant full (7) · Thunder resistant full (7) · Cold immunity (6) · Poison resistant full (6) · poison resistance full (5) · Bludgeoning Vulnerability (4) · Piercing resistant full (4)
passives:
Opportunity Attack (207) · Darkvision (82) · Extra Attack (40) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Undead Fortitude (12) · Tenacity (passive feature) (11) · Sunlight Sensitivity (10) · Brute (8) · Dwarven Resilience (8) · Fey Ancestry (8) · Danger Sense (7) · Ethereal (7) · Hellish Resistance (7) · Superior Darkvision (7)

Showing below up to 211 results in range #1 to #211.

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