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Drilldown: creatures

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creatures > dexterity: 11-16 & charisma: 10-16

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race:
Human (162) · Dwarf (61) · Gnome (38) · Tiefling (36) · Elf (32) · Githyanki (31) · Half-Elf (24) · Halfling (24) · Vampire spawn (16) · Drow (13) · Goblin (11) · Undead (11) · Half-Orc (9) · None (8) · Werewolf (6) · Hobgoblin (5) · Aberration (3) · Gold dwarf (3) · Mephit (3) · Wraith (3)
resistances:
None (366) · Fire resistance full (29) · Bludgeoning resistant nm (27) · Piercing resistant nm (27) · Slashing resistant nm (27) · poison resistant full (26) · Fire resistant full (24) · Poison resistance full (23) · Necrotic resistant full (22) · Poison immunity (15) · Lightning resistant full (11) · Lightning Resistance full (10) · Necrotic immunity (10) · poison resistance nm (9) · Psychic resistance full (9) · Acid resistance full (7) · necrotic resistance full (7) · Thunder Resistance full (7)
conditions:
None (421) · Aura of Murder (Aura) (25) · Mage Armour (23) · Aura of Protection (Aura) (13) · Dead (12) · Death Ward (8) · Eternally Bound (7) · Slightly Drunk (3) · Astral Conduit (2) · Charmed (2) · Elixir of Viciousness (2) · Freedom of Movement (2) · Longstrider (2)
passives:
Opportunity Attack (514) · Darkvision (231) · Extra Attack (189) · Dwarven Resilience (64) · Fey Ancestry (64) · Sunlight Sensitivity (51) · Superior Darkvision (42) · Gnome Cunning (38) · Hellish Resistance (36) · Shortened Stride (36) · Duergar Resilience (34) · Tenacity (passive feature) (32) · Tactical Discipline (31) · Brave (24) · Halfling Luck (24) · Unarmoured Defence (Barbarian) (20) · Danger Sense (19) · Born into Darkness (18) · Shadow Ambush (18)

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