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Drilldown: creatures

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creatures > dexterity: 11-13 & charisma: 0-20 & subclass: None

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dexterity:
race:
Human (144) · Goblin (50) · Dwarf (48) · Githyanki (22) · Gnome (21) · Half-Elf (14) · Redcap (13) · Tiefling (11) · Elf (10) · None (9) · Mephit (9) · Half-orc (8) · Ogre (8) · Halfling (7) · Mind Flayer (7) · Rat (7) · Beast (6) · Drow (6) · Hobgoblin (6) · Werewolf (6)
resistances:
None (375) · Poison resistant full (25) · Poison immunity (20) · poison resistance full (15) · Fire resistant full (13) · psychic resistance full (9) · Fire resistance full (6) · Cold resistant full (5) · Fire immunity (5) · Necrotic immunity (5) · poison resistance nm (5) · Bludgeoning Immunity nm (4) · Cold resistance full (4) · fire vulnerability (4) · Necrotic resistant full (4) · Piercing Immunity nm (4) · poison full (4) · Slashing Immunity nm (4)
conditions:
None (391) · Aura of Protection (Aura) (13) · Slightly Drunk (13) · Dead (10) · Mage Armour (9) · Death Ward (8) · Marshal Undead (4) · Drunk (3) · Sleeping (3) · Soul Oath (3) · Astral Conduit (2) · Elixir of Viciousness (2) · Longstrider (2)
passives:
Opportunity Attack (452) · Darkvision (215) · Extra Attack (158) · Dwarven Resilience (51) · Great Weapon Fighting (35) · Phalanx Formation (35) · Riposte (32) · Protection (30) · Tactical Discipline (30) · Fey Ancestry (29) · Tenacity (passive feature) (27) · Sunlight Sensitivity (26) · Gnome Cunning (21) · Superior Darkvision (21) · Duergar Resilience (19) · Shortened Stride (19) · Magic Resistance (14) · Divine Health (13) · None (12)

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