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Drilldown: creatures

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creatures > dexterity: 11-13 & charisma: 0-20

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dexterity:
race:
Human (148) · Dwarf (54) · Goblin (50) · Githyanki (23) · Gnome (22) · Half-Elf (16) · Redcap (13) · Tiefling (13) · Elf (12) · Half-orc (10) · None (8) · Ogre (8) · Drow (7) · Halfling (7) · Mephit (7) · Mind Flayer (7) · Rat (7) · Hobgoblin (6) · Werewolf (6)
resistances:
None (386) · Poison resistant full (24) · poison resistance full (20) · Poison immunity (19) · Fire resistant full (12) · Psychic resistance full (9) · Fire resistance full (6) · cold resistant full (5) · necrotic immunity (5) · poison resistance nm (5) · Bludgeoning Immunity nm (4) · Cold resistance full (4) · Fire Immunity (4) · Necrotic resistant full (4) · Piercing Immunity nm (4) · Poison full (4) · Slashing Immunity nm (4)
conditions:
None (406) · Aura of Protection (Aura) (13) · Slightly Drunk (13) · Mage Armour (10) · Dead (9) · Death Ward (8) · Marshal Undead (4) · Drunk (3) · Sleeping (3) · Soul Oath (3) · Astral Conduit (2) · Elixir of Viciousness (2) · Longstrider (2)
passives:
Opportunity Attack (464) · Darkvision (218) · Extra Attack (169) · Dwarven Resilience (56) · Great Weapon Fighting (37) · Phalanx Formation (37) · Fey Ancestry (34) · Riposte (33) · Tactical Discipline (31) · Protection (30) · Sunlight Sensitivity (30) · Tenacity (passive feature) (29) · Superior Darkvision (27) · Duergar Resilience (23) · Gnome Cunning (22) · Shortened Stride (20) · Unarmoured Defence (Barbarian) (15) · Danger Sense (14)

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