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Drilldown: creatures

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creatures > strength: 14-30 & wisdom: 1-10 & charisma: 0-13

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name:
Act 2 differences (2) · Cashguard Artillerist Morra (2) · Ghoul (2) · Zombie (2)
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race:
Human (22) · Zombie (21) · Vampire spawn (16) · Githyanki (11) · Half-Orc (10) · Tiefling (10) · Elemental (9) · Undead (9) · Ogre (8) · None (7) · Halfling (7) · Aberration (5) · Elf (5) · Goblin (5) · Half-Elf (5) · Animated Armour (4) · Skeleton (4)
resistances:
None (102) · Poison immunity (52) · Bludgeoning resistant nm (30) · Piercing resistant nm (30) · Slashing resistant nm (30) · Necrotic resistant full (27) · Fire resistant full (12) · psychic immunity (12) · Necrotic immunity (11) · fire resistance full (10) · necrotic resistance full (7) · Fire vulnerability (6) · Lightning resistant full (6) · Acid resistant full (5) · lightning resistance full (5) · Piercing resistant full (5) · Poison resistant full (5) · Slashing resistance full (5)
passives:
Opportunity Attack (195) · Darkvision (87) · Extra Attack (53) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tenacity (passive feature) (13) · Undead Fortitude (13) · Hellish Resistance (10) · Danger Sense (8) · Ogre's Mark (8) · Unarmoured Defence (Barbarian) (8) · Brave (7) · Ethereal (7) · Halfling Luck (7)

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