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Drilldown: creatures

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creatures > ac: 16-22 & movement m: 8-9 & wisdom: 8-13

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movement m:
race:
Human (117) · Dwarf (25) · Vampire spawn (16) · Githyanki (11) · Aberration (9) · Halfling (8) · Elemental (7) · Elf (7) · Drow (6) · Fiend (5) · Gnome (5) · Half-Elf (5) · Half-Orc (5) · Goblin (4) · Redcap (4) · Tiefling (4) · Animated Armour (3) · Cambion (3) · Merregon (3)
resistances:
None (199) · Piercing resistant nm (24) · Bludgeoning resistant nm (23) · Slashing resistant nm (23) · Poison resistant full (19) · necrotic resistant full (18) · Poison immunity (16) · fire resistant full (7) · Acid resistant full (6) · Fire immunity (6) · Piercing resistant full (6) · Bludgeoning resistant full (5) · Lightning resistant full (5) · Psychic immunity (5) · Cold resistant full (4) · Fire resistance full (3) · Poison resistance full (3) · Slashing resistant full (3)
conditions:
None (203) · Aura of Protection (Aura) (29) · Eternally Bound (7) · Dead (4) · Mage Armour (4) · Aura of Courage (Aura) (3) · Aura of Devotion (Aura) (2) · Elixir of Viciousness (2) · Longstrider (2) · Mage-Animated (2)
passives:
Opportunity Attack (268) · Extra Attack (188) · Darkvision (75) · Great Weapon Fighting (55) · Phalanx Formation (34) · Divine Health (31) · Protection (31) · Riposte (31) · Dwarven Resilience (25) · Tenacity (passive feature) (18) · Sunlight Hypersensitivity (16) · Vampire Regeneration (16) · Fey Ancestry (15) · Mobile (15) · Mobile: Evade Difficult Terrain (15) · Mobile: Evade Opportunity Attack (15) · Tactical Discipline (15) · Sunlight Sensitivity (11) · Charger (10) · Evasion (9)

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