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Drilldown: creatures

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creatures > ac: 12-14 & strength: 13-17

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name:
Act 2 differences (2)
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race:
Human (18) · Bugbear (10) · Dwarf (8) · Undead (8) · None (6) · Ghost (6) · Half-Elf (6) · Werewolf (5) · Dog (4) · Gnome (4) · Goblin (4) · Tiefling (4) · Wolf (4) · Crawling Claw (3) · Dark Justiciar (3) · Halfling (3) · Skeleton (3) · Worg (3)
resistances:
None (64) · Poison immunity (26) · Fire resistance full (13) · Lightning resistant full (12) · Necrotic immunity (10) · Necrotic resistant full (9) · Fire resistant full (8) · lightning resistance full (7) · Acid Resistance full (6) · Cold immunity (6) · necrotic resistance full (6) · Acid resistant full (5) · Bludgeoning Resistance nm (5) · piercing resistance nm (5) · Poison resistant full (5) · Slashing resistance nm (5) · Thunder Resistance full (5) · Thunder resistant full (5)
passives:
Opportunity Attack (130) · Darkvision (70) · Extra Attack (16) · Tenacity (passive feature) (11) · Ethereal (10) · Fey Ancestry (10) · Incorporeal Movement (10) · Brute (9) · Sunlight Sensitivity (9) · Danger Sense (8) · Dwarven Resilience (8) · Pack Tactics (7) · Unarmoured Defence (Barbarian) (7) · None (5) · Blindsight (5) · Multiattack: Wounded (Werewolf) (5)

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