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creatures > ac: 12-14 & strength: 13-17 & conditions: None

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name:
Act 2 differences (2) · Dire Wolf (2)
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race:
Human (17) · Undead (8) · None (7) · Bugbear (6) · Half-Elf (6) · Wolf (6) · Dog (5) · Dwarf (5) · Ghost (5) · Werewolf (5) · Gnome (4) · Goblin (4) · Halfling (4) · Crawling Claw (3) · Shadow mastiff (3) · Skeleton (3) · Worg (3)
resistances:
None (65) · Poison Immunity (22) · Lightning resistant full (12) · fire resistance full (9) · Necrotic immunity (9) · Cold immunity (7) · Fire resistant full (7) · necrotic resistance full (6) · Acid resistant full (5) · Thunder resistant full (5) · Lightning resistance full (4) · Necrotic resistant full (4)
conditions: (Click arrow to add another value)
passives:
Opportunity Attack (116) · Darkvision (58) · Extra Attack (17) · Fey Ancestry (9) · Pack Tactics (9) · Danger Sense (8) · Ethereal (7) · Incorporeal Movement (7) · Tenacity (passive feature) (7) · Unarmoured Defence (Barbarian) (7) · None (6) · Sunlight Sensitivity (6) · Blindsight (5) · Brute (5) · Dwarven Resilience (5) · Multiattack: Wounded (Werewolf) (5)

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