Ad placeholder

Terradissia

From bg3.wiki
Jump to navigation Jump to search

Harper Terradissia is a Harper guarding the entrance to Last Light Inn in Act Two. She is positioned atop the guard tower by the entry bridge.

Portrait Terradissia.png
From up here, you can almost pretend Isobel's light is the sun.

Involvement[edit | edit source]

Act Two[edit | edit source]

Last Light Inn[edit | edit source]

Terradissia guards the entrance to Last Light Inn atop a guard tower above Darragh Darragh and Elifer Elifer.

If Marcus Falgor Marcus rescues the party but is exposed as a True Soul, Terradissia is Stunned Stunned and joins the fight against his summoned Crawling Claw Crawling Claws.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel Thorm Isobel during Resolve the Abduction Resolve the Abduction, Terradissia frequently is amongst the Harpers who avoid being Impaled Impaled; she then either runs up to fight the Winged Horror Winged Horrors, or stays out of combat range. If Isobel is not saved, Terradissia and everyone save for Jaheira Jaheira in Last Light Inn turns into a Shadow-Cursed Undead Shadow-Cursed Undead.

Assault Moonrise Towers[edit | edit source]

If Isobel is saved at the Last Light Inn and the Aylin Nightsong is freed from her cage and heads for Moonrise Towers, Terradissia follows Jaheira to the assault on Moonrise. However, Terradissia is killed during the fight against Absolute forces before the party arrive. Her corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd Death Shepherd and a horde of Necromite Necromites.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Acid Splash.webp
Acid Splash Acid Splash ()
Damage: 1~6
D6 Acid.png
1d6Damage TypesAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Magic Missile.webp
Magic Missile Magic Missile ( + )
Damage: 6~15
D4 Force.pngD4 Force.pngD4 Force.png
1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Poison Spray.webp
Poison Spray Poison Spray ()
Damage: 1~12
D12 Poison.png
1d12Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft

Loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]