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Mol
Mol is a tiefling refugee in Baldur's Gate 3. She can be found at the Emerald Grove in the Tiefling Hideout, and is the leader of the gang of refugee children hiding at the Grove.
“I wouldn't miss it for the world. Baldur's Gate is home now, and the Brats are my family. Nobody messes with my family.„
Overview[edit | edit source]
Mol is the leader of group of young tiefling refugees, who, along with their elders, are trying to reach Baldur's Gate after being expelled from Elturel. Comprised mostly of civilians and children, and with goblins currently blocking the road, the tieflings have taken refuge at the Emerald Grove.
Mol leads the other tiefling children as a crime boss, directing and coordinating their exploits from a small hideout beneath the grove.
Involvement[edit | edit source]
Act One[edit | edit source]
Mol is found in the Tiefling Hideout in act one. See linked page for ways to enter.
If entering the hideout without befriending her first, Mol warns the party to leave. If remaining anyway after a countdown, she immediately runs to inform the guards, potentially leading to trouble with them after finally leaving the hideout. There are a number of ways to befriend Mol:
- Completing Arabella by saving
- Completing Mirkon by saving
- Going easy on Silfy after catching her trying to
- Pocketing Mattis' ring when he tries to trick the party, but giving it back to him later
- Helping or going easy on Meli when he is being confronted about stealing Barth's locket
Mol takes pride in her schemes, and mocks those who think she is misbehaving. The party can instead show interest on her enterprise and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach Baldur's Gate.
If befriended, Mol may task the party with stealing the
.She can also give the party their
if successfully scammed by Mattis and Silfy, though she charges an "inspection fee" unless the party passes an ability check or has befriended the tiefling children:- Pay the fee. -1 +1 +1
- [INTIMIDATION] Give me what's mine, or I'll rip your bloody tail off. (DC 15) +1 +1 -1 -1
- [BERSERKER] [INTIMIDATION] MINE. GIVE. NOW. (DC 15 )
- [BARBARIAN] [INTIMIDATION] Mine. Now. (DC 15 )
- [PERSUASION] I'm sure this was a misunderstanding. My things cost me a lot... I really need them back. (DC 15)
If at any point the party harasses the tiefling children, Mol tells the adult tieflings, who will question the party and potentially start a fight.
If on good terms with Mol, it is possible to trade with her at X: 187 Y: 475. Also, after speaking to Zevlor upon returning from the quest as long as not going directly to the camp celebration.
Should the party side with the refugees, she is found during the celebration at the campsite, after stealing some wine. Mol reveals she is planning on selling it for an expensive price once the attendees run out of drinks.
Act Two[edit | edit source]
If Mol survives Act One, she vouches for the party when first entering the Last Light Inn. Afterwards, she can be found near the bar thinking about how she can scam money out of Isobel, or playing lanceboard with Raphael, where the party can try to help her win the match.
When the Last Light Inn is ambushed by Marcus, Mol is kidnapped. This starts the quest .
Act Three[edit | edit source]
Mol can be found in the Guildhall in Act Three, working for Sticky Dondo. She no longer wears an eyepatch and has two healthy eyes. Her eyepatch can be found in the Mind Flayer Colony in Balthazar's laboratory at X: 693 Y: -111. The eyepatch can be given back to Mol.
In the House of Hope, the party can find Mol's Contract. When talking to Mol about it, she says she made a deal with Raphael to escape Shadow-Cursed Lands, but does not elaborate.[1] If telling her the the party killed Raphael, she becomes angry, reveals that Raphael was her patron, and the party has ruined her future career. Otherwise, if not telling her about Raphael, she helps in the final fight with a passive buff (see ).
Related Quests[edit | edit source]
Related Literature[edit | edit source]
Gallery[edit | edit source]
Notes[edit | edit source]
- Mol received a significant appearance change during Early Access. She used to have longer hair and different horns, and now has an eyepatch over her left eye.
References[edit | edit source]
- ↑ It is possible to learn the full details of Mol's deal with Raphael during Act Two. If approaching Mol during her lanceboard game with him, the party may assist her in winning the game. Afterwards, the player character can ask about Raphel's offer. If asking with certain conversation choices offered (e.g., as a fighter), Mol states he offered to keep her and the other tiefling children safe. If then passing an Insight check and a class-related skill check, Mol reveals Raphael offered to get her and the other kids safely to Baldur's gate and, upon arrival, she would be head of the Thieves' Guild. This is likely why, if Mol learns the party killed Raphael, she becomes angry, as she apparently believes she cannot achieve her dreams without his deal.
External links[edit | edit source]
- Mol on the Forgotten Realms Wiki