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Actions

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"Action" redirects here. For the resource, see Resources#Action.

Actions are the acts taken by creatures on their turns in Baldur's Gate 3. Actions are generally taken in order to deal damage or inflict harmful conditions, but they can also be taken to heal or aid allies.

A special form of action – known as a reaction – can be used as a response to certain triggers, including on the turns of other creatures.

Taking actions usually requires the acting creature to expend one of three resources:

  • Action
  • Bonus action
  • Reaction

Overview[edit | edit source]

Actions are categorised by their source:

Common actions
Common actions are actions available to all creatures.
Class actions
Class actions are actions available through features, such as those gained from classes or equipment. Many actions taken by NPCs are also considered class actions.
Racial actions
Racial actions are actions available through racial features, and are exclusively gained from race.
Weapon actions
Weapon actions are actions available through equipping weapons.
Spells
Spells are cast by casters and by other creatures through the use of scrolls.
Situational actions
Situational actions unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).

Resources[edit | edit source]

Creatures take actions in turn-based mode by expending one of two resources: Action or Bonus action.

Additionally, some actions require both of the two resources to be expended.

An additional resource – Reaction – is used to take conditional reactions on another creature's turn.

All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from various sources.

Exceptions[edit | edit source]

Additional actions
  • Actions that allow a creature to take an additional action per turn – such as Action Surge Action Surgedo not consume the resource they provide.
Free attacks
  • Classes that have the Extra Attack Extra Attack feature may take one additional Free Attack action on their turn after taking an Attack action, without expending an Action resource.
  • Level 11 fighters have the Improved Extra Attack Improved Extra Attack feature and can take two additional Free Attack actions on their turn after taking an Attack action, without expending an Action resource.

Reactions[edit | edit source]

Figure 1 - Active Reactions. The dialogue bubble on each icon indicates that these reactions are set to "Ask".

Reactions are actions taken in response to a trigger, and can be taken even if triggered on another creature's turn.

Some reactions require the acting creature to expend a Reaction resource, whereas other reactions do not. Those that do not are generally class features which use the reaction system, such as Divine Smite Divine Smite, Sneak Attack Sneak Attack or Reckless Attack Reckless Attack.[note 1]

The Reactions tab[edit | edit source]

Reactions Tab
Figure 2 - Reactions Tab. Each reaction can be enabled or disabled with the checkbox on the left. They can be further configured with the "Ask" setting to prompt the player for confirmation each time the reaction is triggered.

Reactions are managed for each character through the Reactions tab, located on the spellbook page of a character sheet. The tab can also be accessed immediately by pressing on one of the active reactions on the hotbar, or by pressing a hotkey (default: L).

Reactions can be set to be taken automatically, or the game can be set to prompt the player first.

If taking the reaction expends any resources, they are listed under the reaction's name.

Limitations[edit | edit source]

Creatures can be prevented from taking reactions by a number of debilitating conditions. These include:[1]

Other conditions prevent creatures from spending Reaction resources. These include:

This latter set of conditions does not prevent affected creatures from taking reactions which do not consume the Reaction resource. Such reactions notably include Legendary actions performed by bosses in Honour mode. These actions are triggered like reactions but use a different resource making them unaffected by these conditions.

Examples of reactions[edit | edit source]

Spells[edit | edit source]

Class actions[edit | edit source]

Lists of common actions[edit | edit source]

Actions[edit | edit source]

Bonus actions[edit | edit source]

See also[edit | edit source]

Footnotes[edit | edit source]

  1. Many class features which are implemented as reactions in Baldur's Gate 3 are not reactions in D&D 5th Edition which Baldur's Gate 3 is based on. This change may have been made because reactions were added to the game fairly late in development.
  1. From the definition of IsAbleToReact in Mods/Shared/Scripts/thoth/helpers/CommonConditions.khn.