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Coatings

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A list of Coatings in the Alchemy window.

Coatings are Consumables that can apply a variety of effects to equipped weapons that aid in combat for a short period of time. Some coatings apply poisons to deal extra damage, while others improve hit chance, apply Conditions, or impose Disadvantage on the target.

Coatings can be looted, bought from vendors, or crafted with the Alchemy system.

How Coatings Work

  • Coatings can be applied using a Bonus action to grant an effect to a single equipped weapon set regardless of the weapon type.
  • All coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon set at a time.
  • When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
  • While all coatings can be thrown using the Throw Action only some are able to inflict the coatings effect on multiple creatures, other coatings simply have no effect if used in such a manner. Using coatings as grenades reduces the effectiveness of the coating, with the effects sometimes having lower resistance checks and both the area created and the effect itself lasting for a far shorter time, usually only 1 turn.
  • Dipping, which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable.
  • None of the coatings add flat damage increases to weapon damage. All of them instead Inflict status effects that deal damage at the end of the afflicted characters turn. Thus multiple applications of the same coating effect can have no additional effect.

List of Coatings

Dippable Icon.png List of Coatings
Name Rarity Value Throwable Effect
Basic Poison Common 10 Yes Inflicts Poisoned Poisoned(Constitution Save to negate) for Duration: 3 turns
Simple Toxin Common 10 Yes Inflicts Simple Toxin Simple Toxin(Constitution Save to negate) for Duration: 1 turn
Arsonist's Oil Uncommon 25 No Transforms targets Resistant to Non-Magical Fireresistance to Vulnerable to Fireweakness for Duration: 2 turns
Diluted Oil of Sharpness Uncommon 25 No Grants a +1 bonus to Attack rolls and Damage and the ability to overcome Resistance to non-magical damage.
Drow Poison Uncommon 10 Yes Inflicts Sleeping Sleeping(Constitution Save to negate) for Duration: Until Long rest
Oil of Accuracy Uncommon 20 No Grants a +2 bonus to Attack rolls
Oil of Diminution Uncommon 30 No Inflicts Reduced Reduced(Constitution Save to negate) for Duration: 2 turns
Serpent Fang Toxin Uncommon 10 Yes Inflicts Serpent Fang Toxin Serpent Fang Toxin(Constitution Save to negate) for Duration: 1 turn
Wizardsbane Oil Uncommon 40 No Inflicts Wizardsbane Oil Wizardsbane Oil for Duration: 2 turns
Crawler Mucus Rare 10 Yes Inflicts Paralysed Paralysed and Poisoned Poisoned(Constitution Save to negate both) for Duration: Until Long rest
Karabasan's Poison Rare 10 Yes Inflicts Paralysed Paralysed and Poisoned Poisoned(Constitution Save to negate both) for Duration: Until Long rest
Malice Rare 10 Yes Inflicts Stricken with Malice Stricken with Malice(Constitution Save to negate) for Duration: Until Long rest
Oil of Bane Rare 40 Inflicts Bane Bane(Charisma Save to negate) for Duration: 2 turns ---
Oil of Combustion Rare 30 No Inflicts Oil of Combustion Oil of Combustion for Duration: 2 turns
Oil of Freezing Rare 50 No Inflicts Encrusted with Frost Encrusted with Frost for Duration: 2 turns
Wyvern Toxin Rare 10 Yes Inflicts Wyvern Toxin Wyvern Toxin(Constitution Save to negate) for Duration: 1 turn
Purple Worm Toxin Very Rare 10 Yes Inflicts Purple Worm Toxin Purple Worm Toxin(Constitution Save to negate) for Duration: 1 turn
Thisobald's Brewed-Up Bellyglummer Very Rare 10 No Inflicts Brewed-Up Bellyglummer Brewed-Up Bellyglummer(Constitution Save to negate) for Duration: Until Long rest

Legacy Items