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Coatings
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![](/w/images/thumb/9/91/Alchemy_Coatings_Menu.png/256px-Alchemy_Coatings_Menu.png)
A list of Coatings in the Alchemy window.
Coatings are Consumables that can apply a variety of effects to equipped weapons that aid in combat for a short period of time. Some coatings apply poisons to deal extra damage, while others improve hit chance, apply Conditions, or impose Disadvantage on the target.
Coatings can be looted, bought from vendors, or crafted with the Alchemy system.
How Coatings Work
- Coatings can be applied using a
Bonus action to grant an effect to a single equipped weapon set regardless of the weapon type.
- All coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon set at a time.
- When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
- While all coatings can be thrown using the
Throw
Action only some are able to inflict the coatings effect on multiple creatures, other coatings simply have no effect if used in such a manner. Using coatings as grenades reduces the effectiveness of the coating, with the effects sometimes having lower resistance checks and both the area created and the effect itself lasting for a far shorter time, usually only 1 turn.
- Dipping, which also uses a Bonus Action, applies an effect which is for all intents and purposes a coating, and is mutually exclusive with other coatings. Dipping can be considered a "free" coating, as it does not require a consumable.
- None of the coatings add flat damage increases to weapon damage. All of them instead Inflict status effects that deal damage at the end of the afflicted characters turn. Thus multiple applications of the same coating effect can have no additional effect.
List of Coatings
Name | Rarity | Value | Throwable | Effect |
---|---|---|---|---|
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Common | 10 | Yes | Inflicts ( Constitution Save to negate) for ![]() |
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Common | 10 | Yes | Inflicts ( Constitution Save to negate) for ![]() |
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Uncommon | 25 | No | Transforms targets ![]() ![]() ![]() |
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Uncommon | 25 | No | Grants a +1 bonus to ![]() |
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Uncommon | 10 | Yes | Inflicts ( Constitution Save to negate) for ![]() |
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Uncommon | 20 | No | Grants a +2 bonus to ![]() |
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Uncommon | 30 | No | Inflicts ( Constitution Save to negate) for ![]() |
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Uncommon | 10 | Yes | Inflicts ( Constitution Save to negate) for ![]() |
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Uncommon | 40 | No | Inflicts for ![]() |
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Rare | 10 | Yes | Inflicts and ( Constitution Save to negate both) for ![]() |
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Rare | 10 | Yes | Inflicts and ( Constitution Save to negate both) for ![]() |
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Rare | 10 | Yes | Inflicts ( Constitution Save to negate) for ![]() |
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Rare | 40 | Inflicts ( Charisma Save to negate) for ![]() |
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Rare | 30 | No | Inflicts for ![]() |
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Rare | 50 | No | Inflicts for ![]() |
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Rare | 10 | Yes | Inflicts ( Constitution Save to negate) for ![]() |
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Very rare | 10 | Yes | Inflicts ( Constitution Save to negate) for ![]() |
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Very rare | 10 | No | Inflicts ( Constitution Save to negate) for ![]() |
Legacy Items
Oil of Sharpness (Legacy)
Wyvern Poison (Legacy)