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Elindale

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Harper Elindale is a cheerful lightfoot halfling wizard who is part of the Harpers in Act Two. He is first found in Last Light Inn, standing idle a few steps away from the entrance to the Inn.

Portrait Elindale.png
Guard against the darkness!
Elindale, fighting the cultists.

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

If reaching the Shadow-Cursed Lands through Grymforge, Elindale can be first encountered at the Last Light Inn, just south of of the entrance into the inn proper, a few steps away from Talli Quartermaster Talli.

After talking with Jaheira Jaheira, Elindale moves to the bridge in front of the Last Light Inn along with Branthos Branthos, Lassandra Lassandra, Manus Manus, and Skywin Skywin. They wait for the party so they can move in to intercept and ambush ambush a nearby absolutist convoy and acquire their source of protection against the Shadow Curse. Accepting the mission results in Elindale and his squad of Harpers casting Light Light on their weapons and moving to the Ruined Battlefield, where they lay in wait for the Absolutist convoy. The party can go with the group immediately or catch up with them later, as the ambush site is marked on their map.

If speaking with Isobel Thorm Isobel and triggering the fight with Marcus Falgor Marcus, Elindale will have already moved to the bridge, out of reach of the battle. If Isobel is not saved, Elindale dies immediately instead of turning into a Shadow-Cursed Undead Shadow-Cursed Undead.

Ambush[edit | edit source]

Talking to Branthos at the ambush site commences the ambush and spawns in the encounter. Once Kar'niss Kar'niss and the convoy arrive, the party can attack immediately or hang back. If choosing to stay hidden and keep watching, Kar'niss kills Vez Vez. From there, the party can either signal the Harpers or wait as they start the encounter themselves. After the fight, a Moonlantern can be found on the drider's corpse.

Alternatively, the party can convince Kar'niss to relinquish the Moonlantern and consign the convoy members to their fate as Shadow-Cursed Undead Shadow-Cursed Undead. Either way, Elindale and his squad then depart amiably and return to Last Light Inn.

If choosing to reach the Shadow-Cursed Lands through the Rosymorn Monastery Trail, a goblin greets the party and sends them to a rendezvous point to wait for Kar'niss and the convoy to guide them to Moonrise Towers, where the party can pass off pass off as True Souls. This starts Follow the Convoy Follow the Convoy.

Kar'niss ferries the party, as well as the rest of the convoy, to Moonrise. During the trek, Branthos, along with Elindale, Manus, and Skywin ambush the convoy. The party can choose to turn on the convoy and help the Harpers, or protect the convoy in order to continue their cover as True Souls.

If meeting the Harpers for the first time, and Branthos dies while siding with them, Elindale tells the party to head to Last Light Inn, where they can obtain similar protection after speaking with Isobel. If choosing to remain with the convoy, Elindale and his squad turn hostile.

After the Ambush[edit | edit source]

If sided with and alive, Elindale can later be found on the top floor of Last Light Inn, drinking wine with Branthos. He continuously attempts to break through Branthos' stoicism and get him to cheer, to no avail.[1]

Assault Moonrise Towers[edit | edit source]

If Isobel is saved at the Last Light Inn, and the Aylin Nightsong is freed from her cage and heads for Moonrise, Elindale follows Jaheira there. However, he is killed during the fight against Absolute forces before the party members arrive. His corpse can be found in the Moonrise Towers Prison, surrounded by a Death Shepherd and a horde of Necromites.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Magic Missile.webp
Magic Missile Magic Missile ()
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Topple.webp
Topple Topple ()   –  Quarterstaff
D4 Physical.png 1d4 (1~4) Damage TypesBludgeoning

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • Elindale and Branthos seem to be close friends, or at least share an amiable level of camaraderie, as they have nicknames for each other: "Bran" for Branthos, and "Elin" for Elindale.[2][3]
  • Elindale has a Harp-Shaped Pin pinned on his chest.
  • If Branthos is killed during the convoy's ambush, Elindale can take the lead in talking to the player instead and lead (or conclude) the quest.

References[edit | edit source]

  1. "Dialogue with Branthos:
    "I'll cheer when Ketheric's dead. Not before." - Branthos
    "We're still alive, Bran. That's worth a cheer, at the very least." - Elindale
    "Have you ever known me to cheer?"
    "There's always a first time."
  2. "I know you're keen, Elin. Be patient - your chance will come. Until then, keep watch, and keep wary. I need your senses sharp." - Branthos to Elindale
  3. "Take a moment, Bran. Savour our victory over the drider." - Elindale to Branthos