Ad placeholder

Backgrounds

From bg3.wiki
Revision as of 19:35, 22 December 2024 by Bgwny1134 (talk | contribs) (move legacy backgrounds to their own article)
Jump to navigation Jump to search

Backgrounds are a trait which describes a character's life outside of their career as an adventurer. Each background grants characters two skill proficiencies and determines what inspires them. Backgrounds also have narrative effects, including options in dialogue and the opinions or attitude of others towards the character.

Each origin character, including the Dark Urge, has a pre-selected background that cannot be changed. Custom characters select a background on character creation. A character may only have one background, and it cannot be changed once the game is started.

Acolyte

Main article: Acolyte

Charlatan

Main article: Charlatan

Criminal

Main article: Criminal

Entertainer

Main article: Entertainer

Improves: Acrobatics, Performance Characters: Brinna Brightsong

Folk Hero

Main article: Folk Hero

Guild Artisan

Main article: Guild Artisan

Haunted One (Dark Urge only)

Main article: Haunted One

Noble

Main article: Noble

Outlander

Main article: Outlander

Sage

Main article: Sage

Soldier

Main article: Soldier

Urchin

Main article: Urchin

Removed and unused

Some backgrounds present in the pre-release versions of the game are still present in the game files, but are otherwise unusable by players without modifications.

Differences to the tabletop game

Most of the backgrounds used in Baldur's Gate 3 (including the removed Hermit and Sailor, above) are drawn from the 2014 Dungeons & Dragons Player's Handbook. The exception is the Haunted One, which was introduced with the popular horror adventure Curse of Strahd, and which is the only background to provide different skill proficiencies to the tabletop version.

In the tabletop game, backgrounds also provide additional benefits, including:

  • If a background provides proficiency in an already chosen skill, language, or tool, you may choose any other proficiency of the same type to replace it;
  • Non-skill proficiencies not used in Baldur's Gate 3, like languages, tools, vehicles, games or musical instruments;
  • Non-adventuring equipment, like clothing, trinkets or tools; and
  • A "background feature" providing the character with one or more abilities usually not tied to mechanics, like an Acolyte being able to request shelter at a temple of their god or an Outlander being able to forage for food without a die roll, and having a very good sense of direction.

These additional benefits are all replaced in Baldur's Gate 3 by the specific inspiration conditions and special options in dialogue.