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Cal
“Please! I can hardly hear myself think over the pair of you.„
Overview
Cal, Lia, and Rolan grew up together. While Cal and Lia are biological siblings, all three of them maintain a sibling relationship with each other. Out of the trio, Cal has the calmest temper, often serving as a mediator between the two.
Involvement
Act One
Cal can be found at the Emerald Grove can be found arguing in The Hollow arguing with Rolan and Lia on whether they should remain in the Grove to help the Tiefling Refugees or leave. While Cal attempts to mediate, Lia believes they should stay and help the tiefling refugees, but Rolan thinks they should leave. The party can convince them to leave or stay.
Act Two
Even if the trio were convinced to stay behind to help, and all three survived Act One, they will end up split in Act Two. When the tiefling refugees are ambushed, Cal and Lia are abducted by cultists and held captive in Moonrise Towers Prison. The remaining tieflings at the Last Light Inn will ask the party to .
If he was not freed from Moonrise Towers before the party deals with the Nightsong, his corpse can be found in the Oubliette, together with the corpses of all the other prisoners.
Cal does not appear in Act Two if the trio were not convinced to stay.
Act Three
If Cal survives Act Two and Rolan chooses to side with the party against Lorroakan, he will appear in Sorcerous Sundries together with Lia one long rest after Lorroakan's death.
Companion approval
The party can convince Cal, Lia and Rolan to leave or stay.
- You should all stay. A single blade could make a difference. (DC 10)
- [BARBARIAN] Only cowards run from a fight.
- [RANGER] I'd choose the wilderness over the dangers of a city any day. Stay.
- [PALADIN] Where the weak have need. The strong have a duty. Stay.
- Get out while you can - the goblins will be back.
- [GITHYANKI] If they cannot fight, they will die. That is as it should be.
Combat
Attacks and abilities
Notable loot
Related quests
Idle banter
Cal attempts to calm Lia and Rolan as they argue about whether to stay in the Grove during Act One.
Rolan: We don't even know these people!
- Lia: That doesn't matter.
- Rolan: Of course it does. You would choose strangers over us!
- Lia: That's not what I said.
- Cal: Can we stop shouting? No?
- Lia: That's not what I said.
- Rolan: Of course it does. You would choose strangers over us!
Cal: Calm down! Please.
- Lia: I won't leave them behind!
- Rolan: You're going to get us killed!
If the party convince Cal, Lia, and Rolan to stay in the Grove:
Cal: Don't be grumpy, Rolan. We'll get to the city soon.
- Rolan: I am not grumpy.
- Cal: The scowl on your face would frighten a troll.
- Rolan: Heh. You're an idiot.
- Cal: The scowl on your face would frighten a troll.
Cal: How long until Rolan shows off his Thunderwave?
- Lia: Depends. How many people are dumb enough to ask?
- Cal: Hah! True.
Gallery
Notes
- If Cal, Lia, and Rolan are convinced to remain in the Grove, the party is granted 15 XP. No XP is granted if they leave.
External links
- Cal on the Forgotten Realms Wiki