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Marls

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Acolyte Marls is an Acolyte of the Absolute within Moonrise Towers, located on the Docks at X: -78 Y: -186.

When speaking with Marls, The Dark Urge has a unique dialogue option to use Illithid Persuasion to convince him to jump off the dock to his death, which grants Inspiration via the background goal "Swimming with the Shadows".


Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Cure Wounds.webp
Cure Wounds Cure Wounds ()
Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Branding Smite Melee.webp
Branding Smite (Melee) Branding Smite (Melee) ()
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant
Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.
  • If the spellcaster misses the initial Attack, the spell slot and Bonus action are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft

Loot[edit | edit source]

Notes[edit | edit source]

Marls also has the abilities of a Zealot of the Absolute, but he is not able to use any Smites since he doesn't carry a melee weapon.