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List of sources of movement speed

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Revision as of 21:26, 1 August 2024 by KoboldDinner (talk | contribs) (→‎Reducing movement speed: added ways to reduce)
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This is a list of sources of movement speed in Baldur's Gate 3. Movement speed is a resource that determines the distance a creature can move on its turn. It can be affected by racial or class features, feats, or by using certain actions, spells or items.

Most races have a base movement speed of 9m / 30ft; dwarves, halflings, and gnomes have a base movement speed of 7.5m / 25ft; wood elves and wood half-elves have a base movement speed of 10.5m / 35ft

Increasing your movement speed

Actions and spells

Dash Dash doubles movement
Doubles a character's movement speed at the cost of an Action.
Longstrider Longstrider 3 m / 10 ft
A Ritual spell which increases a creature's movement speed until the next long rest.
Haste Haste doubles movement
A spell which doubles a creature's movement speed. Also grants a second action, which can be used to Dash a second time for even further mobility.
Jump Jump or Flight Flight
Slightly increase the distance a creature can move.

Companion features

Minthara
Soul Branding Soul Branding 5 m / 17 ft
Companion feature which increases movement speed and grants adittional weapon damage as a Bonus action. This condition ends upon landing a successful weapon attack or after 3 turns.

Class features and actions

Barbarian Barbarian
Fast Movement Fast Movement 3 m / 10 ft
Class feature received at Level 5, which increases their movement speed while not wearing Heavy Armour.
Wildheart Wildheart
Aspect of the Beast (Elk) Aspect of the Beast (Elk) 1.5 m / 5 ft
Can choose the Elk Animal Aspect at level 6 or 10, increasing movement speed of themselves and nearby allies.
Elk Hearts Elk Hearts 4.5 m / 15 ft
Increases movement speed while Raging.
Wolf Hearts Wolf Hearts using Inciting Howl Inciting Howl 3 m / 10 ft
Increases the movement speed of nearby allies by for 1 turn.
Druid Druid
Wild Shape: Wolf Wild Shape: Wolf using Inciting Howl (Wolf) Inciting Howl (Wolf) 3 m / 10 ft
Increases the movement speed of nearby allies for 1 turn.
Fighter Fighter
Battle Master Battle Master
Manoeuvring Attack Manoeuvring Attack plus half base speed
Increases an ally's Movement Speed by half for 1 turn.
Monk Monk
Step of the Wind: Dash Step of the Wind: Dash doubles movement
Class feature gained at level 2, which can double movement at the cost of Bonus action + Ki Point.
Unarmoured Movement Unarmoured Movement 3 m / 10 ft
Class feature received at level 2, which increases movement speed while not wearing armour or using a shield. This bonus improves to 4.5 m / 15 ft and 6 m / 20 ft at levels 6 and 10, respectively, with Improved Unarmoured Movement Improved Unarmoured Movement.
Gloom Stalker Gloom Stalker
Dread Ambusher Dread Ambusher 3 m / 10 ft
Class feature which increases movement speed on the first turn of combat only.
Rogue Rogue
Cunning Action: Dash Cunning Action: Dash doubles movement
Class feature gained at Level 2, which can double movement speed as a Bonus action.

Conditions

Momentum Momentum 1.5 m / 5 ft
A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
Hastened Hastened doubles movement
A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.

Item-based

Boots of Speed Improved Dash
Grants the bonus action Click Heels, doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer
Crusher's Ring 3 m / 10 ft
Grants additional movement speed while equipped.
Elixir of Elven Elegance 10 m / 33 ft
Grants additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another elixir is consumed.
Featherlight Boots 3 m / 10 ft
(Early Access only) Grants additional movement speed while equipped, if its wearer has 50% Hit Points or less.
Martial Exertion Gloves doubles movement
Grants the free action Martial Exertion, doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per Short Rest.
Nyrulna 3 m / 10 ft
Grants additional movement speed while equipped.
Springstep Boots Improved Dash: Momentum
When the wearer Dashes or takes a similar action during combat, they gain Momentum for 3 turns. (Note: Momentum gear mostly triggers while in combat)
Transmuter's Stone: Speed Transmuter's Stone: Speed 3 m / 10 ft
Created by a Transmutation increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.

Other

  • Wood elves and wood half-elves have an increased base speed of 1.5 m / 5 ft.
  • The Mobile Mobile feat permanently increases movement speed by 3 m / 10 ft.

Reducing movement speed

Movement speed can also be reduced or restricted entirely.

See individual condition pages for infliction sources.

  • Gnomes, Halflings, and Dwarves have their base movement speed reduced by 1.5 m / 5 ft
  • Difficult Terrain Difficult Terrain halves movement while on a surface that inflicts this
  • Encumbered Encumbered reduces movement speed by 3 m / 10 ft
  • Ray of Frost Ray of Frost reduces movement speed by 3 m / 10 ft
  • Slowed Slowed reduces movement speed by half
  • Heavily Encumbered Heavily Encumbered greatly reduces movement speed
  • Condition Type Icon.pngIncapacitated conditions cause a creature to become immobile
  • Muddy Muddy halves movement speed
  • Condition Type Icon.pngProne conditions cause a creature to use half it's movement speed to stand up
  • Restrained Restrained cannot move
  • Stunned Stunned cannot move

Freedom of Movement Freedom of Movement can prevent restriction of movement from certain sources.