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Thunder (Flaming Fist)
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Revision as of 17:17, 11 July 2024 by NtCarlson (talk | contribs) (Created page with "{{Infobox creature | name = Gauntlet Thunder | image = Portrait Thunder.png | va = | faction = Flaming Fist | race = Hill Dwarf | type = Humanoid | class = Cleric | archetype = Flaming Fist Gauntlet | level = 10 | hp = 62 | ac = 16 | prof bonus = +4 | movement m = 7.5 | weight kg = 75 | size = Medium | str = 13 | dex = 10 | con = 16 | int = 10 | wis = 20 | cha = 12 | resistances = Poison full | passives = Opportunity Attack, Darkvision, Dwarven Resil...")
Thunder is a Flaming Fist Gauntlet training recruits in the Basilisk Gate Barracks located at X: 133 Y: -10.
Combat
Attacks and abilities
- Sacred Flame ()
-
1d8 (1~8) Radiant
Engulf a target in a flame-like radiance.
- Mass Cure Wounds ()
-
3d8 (3~24) + Spellcasting modifier hit points
Unleash a soothing hum of energy that heals you and nearby allies.
- Range: 18 m / 60 ft
- Aid ()
- Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Calm Emotions ()
- Humanoids can't be Charmed, Frightened, or become enraged.
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
- Crusader's Mantle ()
- Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Radiant damage.
- Range: Self
- AoE: 9 m / 30 ft (Radius)
- Command: Grovel ()
- Command a creature to fall Prone on its turn and do nothing else.
Loot
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