Item |
Weight |
Price |
Effects
|
Appreciably-Cared-For Boots
|
0.55 kg
1.1 lb
|
15 |
|
Cleverly Cobbled Boots
|
0.55 kg
1.1 lb
|
5 |
|
Drow Leather Boots
|
0.55 kg
1.1 lb
|
15 |
|
Firm-Soled Boots
|
0.55 kg
1.1 lb
|
15 |
|
Grovetender Boots
|
0.55 kg
1.1 lb
|
15 |
|
Hardily Constructed Boots
|
0.55 kg
1.1 lb
|
5 |
|
Heavy Boots
|
0.55 kg
1.1 lb
|
15 |
|
Humbly Cobbled Shoes
|
0.55 kg
1.1 lb
|
5 |
|
Jaheira’s Boots
|
0.55 kg
1.1 lb
|
15 |
|
Karlach's Boots
|
0.55 kg
1.1 lb
|
5 |
|
Leather Boots (Barbarian)
|
0.55 kg
1.1 lb
|
5 |
|
Leather Boots
|
0.55 kg
1.1 lb
|
15 |
|
Lonely Left Boot of Elvenkind
|
0.55 kg
1.1 lb
|
5 |
|
Monastic Boots
|
0.55 kg
1.1 lb
|
5 |
|
Plain Boots
|
0.55 kg
1.1 lb
|
15 |
|
Quite Fashionable Boots
|
0.55 kg
1.1 lb
|
5 |
|
Simple Boots
|
0.55 kg
1.1 lb
|
5 |
|
Smarmy Swaggerer Boots
|
0.55 kg
1.1 lb
|
15 |
|
Soft and Comfortable Shoes
|
0.55 kg
1.1 lb
|
5 |
|
Stiffly-Shod Boots
|
0.55 kg
1.1 lb
|
15 |
|
Thin-Soled Shoes
|
0.55 kg
1.1 lb
|
5 |
|
Tidy Slender Boots
|
0.55 kg
1.1 lb
|
15 |
|
Tough Shoes
|
0.55 kg
1.1 lb
|
5 |
|
Tough-Soled Shoes
|
0.55 kg
1.1 lb
|
5 |
|
Boots of Aid and Comfort
|
0.55 kg
1.1 lb
|
70 |
- The Comeback
- When the wearer heals a target, it gains an additional 3 temporary hit points.
|
Boots of Stormy Clamour
|
0.55 kg
1.1 lb
|
70 |
- Arcane Echomalefaction
- When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation.
|
Boots of Very Fast Blinking
|
0.55 kg
1.1 lb
|
1 |
- Misty Step ()
- Cast as a level 2 spell at will.
|
Cinder Shoes
|
0.55 kg
1.1 lb
|
70 |
- Cinders
- Whenever you Burn an enemy, you gain 2 turns of Heat.
|
Hoarfrost Boots
|
0.55 kg
1.1 lb
|
70 |
- Hoarfrost Balance
- You cannot fall Prone while traversing Icy terrain.
|
Mystra's Grace
|
0.55 kg
1.1 lb
|
70 |
- Feather Fall ()
- Cast as a level 1 spell at will.
|
Spiderstep Boots
|
0.55 kg
1.1 lb
|
70 |
- Spider Step
- Immune to being Enwebbed. Your Movement Speed is not affected by Web surfaces.
|
Tyrannical Jackboots
|
0.55 kg
1.1 lb
|
100 |
- Scintillating
- You gain a +1 bonus to Charisma Ability checks and Saving throws.
|
Varsh Ko'kuu's Boots
|
0.55 kg
1.1 lb
|
70 |
- Caretaker's Care
- Acidic surfaces don't affect you, and you are Resistant to Acid damage.
|
Acrobat Shoes
|
0.55 kg
1.1 lb
|
35 |
|
Boots of Apparent Death
|
0.55 kg
1.1 lb
|
190 |
- Feign Death ()
- Cast as a level 3 spell ( Recharge: Short rest.)
|
Boots of Arcane Bolstering
|
0.55 kg
1.1 lb
|
190 |
- Rapid Caster
- Each time they Dash, the wearer gains Arcane Charge for 2 turns.
|
Boots of Brilliance
|
0.55 kg
1.1 lb
|
190 |
- Restore Bardic Inspiration ()
- Play your instrument to restore one of your Bardic Inspiration slots. ( Recharge: Long rest.)
|
Boots of Genial Striding
|
0.55 kg
1.1 lb
|
190 |
- Genial Strider
- The wearer's Movement Speed is unimpeded by Difficult Terrain.
|
Boots of Speed
|
0.55 kg
1.1 lb
|
190 |
- Click Heels ()
- Click the heels of your boots to gain speed and freedom of movement.
|
Boots of Uninhibited Kushigo
|
0.55 kg
1.1 lb
|
190 |
- Experienced And Deadly
- The wearer deals additional damage equal to their Wisdom Modifier with unarmed strikes.
|
Evasive Shoes
|
0.55 kg
1.1 lb
|
95 |
|
Linebreaker Boots
|
0.55 kg
1.1 lb
|
190 |
- Adrenaline Rush
- When the wearer Dashes or takes a similar action during combat, they gain Wrath for 3 turns.
|
Slinging Shoes
|
0.55 kg
1.1 lb
|
35 |
- Shoe Slinger
- Returns to its owner when thrown. On a hit deal an additional 2d4Psychic damage.
|
Spaceshunt Boots
|
0.55 kg
1.1 lb
|
190 |
- Dimension Door ()
- Cast as a level 4 spell ( Recharge: Long rest.)
|
Springstep Boots
|
0.55 kg
1.1 lb
|
190 |
- Swift Strides
- When the wearer Dashes or takes a similar action during combat, they gain Momentum for 3 turns.
|
Swiresy Shoes
|
0.55 kg
1.1 lb
|
35 |
- Refined Vaulting
- Jump distance is increased by 1.5 m / 5 ft.
|
The Watersparkers
|
0.55 kg
1.1 lb
|
190 |
- Electrify Water
- When the wearer stands in Water during combat, it becomes Electrified Water.
- Watersparks
- If the wearer starts their turn on an Electrified Water surface, they gain 3 Lightning Charges.
|
Bonespike Boots
|
0.55 kg
1.1 lb
|
70 |
- Brutal Leap ()
- Leap at a target and possibly knock it Prone. ( Recharge: per turn.)
- Evasive Instinct
- You have a +1 bonus to Armour Class and Saving throws as long as you are not wearing armour or holding a shield.
- Refined Vaulting
- Jump distance is increased by 1.5 m / 5 ft.
|
Disintegrating Night Walkers
|
0.55 kg
1.1 lb
|
360 |
- Misty Step ()
- Cast as a level 2 spell ( Recharge: Short rest.)
- Night Walker
- Can't be Enwebbed, Entangled, or Ensnared and can't slip on Grease or Ice.
|
Helldusk Boots
|
2 kg
4 lb
|
450 |
- Hellcrawler ()
- Teleport to an area and deal 2d8Fire damage where you land. The impact blast spreads in a 3m / 10ft zone. ( Recharge: Short rest.)
- Steadfast
- You cannot be forcibly moved by a foe's spells or actions, and you ignore the effects of Difficult Terrain.
- Infernal Evasion
- When you fail a Saving throw, you may use your Reaction to succeed instead.
|