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Cefrey

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Revision as of 04:14, 22 January 2024 by 192.225.179.138 (talk) (Added attacks, loot, and corrected stats)
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Cefrey
Cefrey.png
Stats
Level 2

STR

12
(+1)

DEX

10

CON

10

INT

14
(+2)

WIS

12
(+1)

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race [[Human|Human]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 12; 15TTactician
Creature AC Icon.png  AC 10
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 60kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative -
Character information
Class Wizard Wizard
Location Refectory
Allies Overgrown Ruin Looters
Experience on kill 15

Cefrey is one of the bandits raiding the Overgrown Ruins dungeon in Chapter One. She is instantly hostile to the player as she spots them.

Attacks

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire
Hurl a mote of fire.
 Range: 18 m / 60 ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning
The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.
 Melee: 1.5 m / 5  ft
Mage Armour.webp
Mage Armour Mage Armour ()
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier. Prerequisite: The target can't be wearing Armour.
 Melee: 1.5 m / 5  ft
Burning Hands.webp
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire
Each flammable target is hit with 3d6Damage TypesFire damage.
DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)

Loot