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Traders
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Traders are normal NPCs that have an expanded set of items and extra money. They are marked with a on the minimap. Talking to a trader often leads to an option that opens the trading interface, and some traders have no role in the game beyond their trade inventory.
Trade inventory
Each trader has a specific set of items they can sell. Some items are guaranteed - usually unique magic items - while most items are picked from treasure tables, with some items available only at specific levels. For example, a trader that sells five rolls on the Healing Potion Table is effectively guaranteed to have five Potion of Healing at level 3, but might have a mix of Potion of Healing and Potion of Greater Healing at 5.
The items traders have for sale are special, in that they are not generally available as loot after killing the NPC. Generally, when an NPC considered a vendor is killed, their trading, regular, and occasional extra inventories are pooled into one[1]. The final loot table takes 3 most expensive items from that expanded inventory.
The gold a trader has is also not lootable, but it is available for pickpocketing. Some traders have a large amount of gold that is not pickpocketable; this varies from trader to trader.
Unique equipment for sale is not refreshed after a Long Rest. Non-unique items such as consumables, alchemy ingredients, and camp supplies are re-rolled after a Long Rest.
Trader wealth
Traders have a set wealth level that, in combination with player level, determines how much gold they can have. Wealth can be poor, modest, normal, wealthy, or extremely rich.
The following is a table describing the range of available gold by wealth level, from levels 1 to 12. For a more detailed breakdown, see Trader gold tables.
Item | Quantity | Chance | |
---|---|---|---|
Gold | 60 - 576 | Always | |
Gold | 120 - 1152 | Always | |
Gold | 200 - 2160 | Always | |
Gold | 440 - 3888 | Always | |
Gold | 1200 - 8640 | Always |
Trading
The trade interface allows for buying and selling items from a trader. It is also possible to barter with them, earning more money at the cost of attitude or vice versa. Attitude and Persuasion influence trading price.
List of traders
Notes
- ↑ Conditional trading inventory of some hard-coded NPCs like Ferg Drogher is exempt from this rule if the stock conditions were not met.