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List of sources of movement speed
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Movement speed is a Resource that determines how far you can move each turn. It can be affected by certain actions, Races, class features, feats, and spells.
Most races have a base movement speed of 9 m / 30 ft; Dwarves, Halflings, and Gnomes have a base movement speed of 7.5 m / 25 ft; Wood Elves and Wood Half-Elves have a base movement speed of 10.5 m / 35 ft.
Increasing your movement speed
Temporary
While in turn-based mode, using Action can double your movement speed. Several classes also have class features which function similarly to dash:
- s receive the class feature at Level 2, which can double their movement speed as a Bonus action.
- s receive the class feature at level 2, which can double their movement at the cost of Bonus action + Ki Point.
Other methods:
- s receive the class feature , increasing movement speed by 3 m / 10 ft on the first turn of combat only.
- s who select the Bestial Heart increase their movement speed by 4.5 m / 15 ft while Raging.
- s who select the Bestial Heart and s who Wild Shape into a can use and , respectively, to increase the movement speed of nearby allies by 3 m / 10 ft for 1 turn.
- s can use to increase an ally's Movement Speed by half for 1 turn.
- The level 1 ritual spell increases a creature's movement speed by 3 m / 10 ft until the next Long Rest.
- When under the condition, movement speed is doubled (see the condition page for sources of Haste). Affected creatures also have a second Action (which can be used to Dash a second time for even further mobility).
- Using can also give a slight increase in movement speed. , or
Item-based
- Certain items can give the condition, which increases movement speed by 1.5 m / 5 ft per remaining stack (see the condition page for sources of Momentum).
- Transmutation grants an additional 3 m / 10 ft movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest. created by a
- Elixir of Elven Elegance grants an additional 10 m / 33 ft movement speed when consumed. This effect lasts until the next Long Rest, but will be overridden if another Elixir is consumed.
- Nyrulna grants an additional 3 m / 10 ft movement speed while equipped.
- Crusher's Ring grants an additional 3 m / 10 ft movement speed while equipped.
- Featherlight Boots grants an additional 3 m / 10 ft movement speed while its wearer has 50% Hit Points or less.
- Martial Exertion Gloves grants the free action Martial Exertion, doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per Short Rest.
- Boots of Speed grants the bonus action Click Heels, doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.
Permanent
Some classes have class features which increase their base speed:
- s receive the class feature at Level 5, which increases their movement speed by 3 m / 10 ft while not wearing Heavy Armour.
- s can choose the Animal Aspect at level 6 or 10, which increases the movement speed of themselves and nearby allies by 1.5 m / 5 ft.
- s receive the class feature at level 2, which increases their movement speed by 3 m / 10 ft while not wearing armour or using a shield. This bonus improves to 4.5 m / 15 ft and 6 m / 20 ft at levels 6 and 10, respectively, with .
- The Mobile feat permanently increases movement speed by 3 m / 10 ft.
Reducing movement speed
Movement speed can also be reduced or restricted entirely.
See individual condition pages for infliction sources.
- cannot move
- cannot move
- halves movement while on a surface that inflicts this
- reduces movement speed by 3 m / 10 ft
- greatly reduces movement speed
- halves movement speed
- Incapacitated conditions cause a creature to become immobile
- Prone conditions cause a creature to use half it's movement speed to stand up
can prevent restriction of movement from certain sources.