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List of sources of movement speed

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Movement Speed is a Resource that determines how far you can move each turn. It can be affected by certain actions, Races, class features, feats, and spells.

Most races have a base movement speed of 9 m / 30 ft; Dwarves, Halflings, and Gnomes have a base movement speed of 7.5 m / 25 ft; Wood Elves and Wood Half-Elves have a base movement speed of 10.5 m / 35 ft.

Increasing your movement speed

Temporary

While in turn-based mode, using Dash Dash Action can double your movement speed. Several classes also have class features which function similarly to dash:

Other methods:

  • The level 1 Ritual_Spell_Icon.png ritual spell Longstrider Longstrider increases a creature's movement speed by 3 m / 10 ft until the next Long Rest.
  • Certain items can give the Momentum Momentum which increase your movement speed by 1.5 m / 5 ft per remaining stack (see the condition page for sources of Momentum).
  • Using Jump Jump, or flying flying can also give a slight increase in movement speed.

Permanent

Some classes have class features which increase their base speed:

A well, the Mobile feat permanently increases your movement speed by 3 m / 10 ft.

Reducing movement speed

Movement speed can also be reduced or restricted entirely.

See individual condition pages for infliction sources.

Freedom of Movement Freedom of Movement can prevent restriction of movement from certain sources.