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Karlach/Approval

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< Karlach
Revision as of 20:13, 12 October 2023 by Heyna (talk | contribs) (Added approval from placing autumncrocus on Myrna's grave.)
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Karlach Approves
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils.

The actions and choices listed on this page will raise or lower Karlach's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on her approval rating, Karlach may greet the player with:

Low (-1 or less)[Needs Verification]

  • "Yeah?"
  • "What?"
  • "Out with it."

Neutral

  • "Soldier?"
  • "Why're we slowing down?"
  • "Hm?"
  • "What can I do you for?"
  • "Yeah?"
  • "What's the story?"
  • "Heya."
  • "Hey, soldier."

Medium approval (10+)[Needs Verification]

  • "Hey, soldier."
  • "Soldier?"
  • "What's on your mind?"
  • "Copper for your thoughts?"

Romanced

  • "Hey, you."
  • "Oh, hi!"
  • "What're you thinking about?"
  • "Darling."
  • "Hey!"
  • "Soldier?"

Approval

As a Companion character, the interactions listed below will cause Karlach to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Chapel Entrance

  • Choose the 'Attack' dialogue option when speaking to Gimblebock Karlach approves +1

Druid Grove

Forest

Owlbear Nest

Blighted Village

Sunlit Wetlands

  • Before entering the Sunlit Wetlands, during Demir and Johl arguing with Auntie Ethel, choose "calm down" option then follow by either defending or questioning Auntie Ethel
  • Talking to Demir and Johl after first encounter and offering to help them
  • When entering the Sunlit Wetlands, pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times).
  • Tell Gandrel that Astarion is under your protection Karlach approves +1
    • Then tell Gandrel that you won't help him find your camp Karlach approves +1
  • When talking to Auntie Ethel and Mayrina, tell Mayrina that Ethel killed Demir and Johl
  • When talking to Auntie Ethel and Mayrina, say "something isn't right" and insist on "what's really going on here" and "this woman is clearly in trouble" Karlach approves +1
  • Intimidate Ethel into handing over Mayrina and +1 ability score Karlach approves +5
  • Give Ethel's Bitter Divorce wand to Mayrina
  • Resurrect Mayrina's husband then hand her the wand

Goblin Camp

  • At the front gate, fling dung at Sentinel Olak (hidden behind other dialogue options; triggers a fight) Karlach approves +5
  • Tap once on the War Drum at the front gate Karlach approves +1
  • Use Performance to play a rhythm on the War Drum at the front gate Karlach approves +1
  • In the chicken-chasing game, convince the Owlbear Cub to run to the gate Karlach approves +1
  • Tell Eight "sorry for your loss" Karlach approves +1
  • Intimidate Crusher Karlach approves +1
  • Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location Karlach approves +5
  • After moving with Gut to her "chapel" (adjacent room), allow Gut to feel around your head Karlach approves +1
  • In Worg Pens, side with the bear against the goblins Karlach approves +1
  • After freeing Halsin, agree to Defeat the Goblins and tell Halsin to get to safety Karlach approves +5

The Risen Road

  • Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot'
  • When dealing with the dying hyena:
  • (Non-Oathbreaker Paladin only) Successfully bless the dying hyena Karlach approves +1
  • (Ranger only) Mercy-kill the dying hyena Karlach approves +1
  • (Druid only) Choose to "destroy the abomination" Karlach approves +1
  • When trying to enter the hideout:
  • Intimidate Brem into lowering the price Karlach approves +1
  • Buy Oskar. Karlach approves +1
  • Give Oskar an additional 200 gold after freeing him Karlach approves +1

Mountain Pass

  • Allow Lae'zel to speak with the Gith patrol
  • Speak with Gith patrol instead of letting Lae'zel speak

Underdark

Grymforge

  • Use Persuasion to convince Skickpit you're willing to kill his slavers
  • Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss
  • After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on
  • Stand up for the deep gnome slaves when they're threatened by Nere once he's freed
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere
  • If failed to convince Elder Brithvar to free the deep gnomes after the fight with Nere, choose "I am freeing these gnomes. Just try and stop me."
  • After freeing Barcus, bid him farewell and good luck Karlach approves +5

Camp/Conversation

  • Tell Mizora not to lay a finger on Karlach during her first appearance Karlach approves +5
  • Threaten to kill Mizora during her first appearance Karlach approves +1
  • Agree to use a Soul Coin on her to power up in combat
  • Feed the Owlbear Cub when it arrives at the Camp (requires food in inventory) Karlach approves +1
  • Successfully skill check to heal the Owlbear Cub when it appears again at the Camp Karlach approves +1
  • Pet the Owlbear Cub after adopting it Karlach approves +1
  • Pet Scratch
  • At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
  • At the next long rest after the events at the Creche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact
  • After staking Astarion, say bringing him was a mistake Karlach approves +1
  • After having a romantic night, tell her you'd love to be able to touch her properly Karlach approves +5 (Can be repeated but only the first time gives approval)

Any Area

Raphael's deal

  • Meeting Raphael "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" Karlach approves +5
  • After first encounter with Raphael speak with Shadowheart and choose dialogue option to refuse to trust Raphael twice Karlach approves +5

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Creche Y'llek

Ruined Battlefield

  • Convince the hyena in the convoy that they don't belong to the goblins.
  • Convince the drider to not attack you after you killed the convoy before summoning him.
  • Tell Harper Lassandra that you can aid in traversing the darkness (Wizard only).
  • Tell Harper Meygan, "Move. I'll take care of this."
  • Free Dolly from the Moonlantern carried by Kar'niss.

Last Light Inn

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver.

Reithwin Town

House of Healing

  • Make Malus Thorm have the Sisters test their skills against each other or offer himself up to them for 'practice'.

Moonrise Towers

Unsorted

  • Agree to help Arabella find her parents.
  • Invite Jaheira to your party.
  • Participate in each individual drinking round (of three) against Thisobald Thorm.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

  • Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.

Disapproval

As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Unsorted

Roadside Cliffs

  • Attack the tieflings holding Lae'zel in a cage Karlach disapproves -1

Chapel Entrance

  • Talk Gimblebock and his crew into leaving Karlach disapproves -1

Druid Grove

  • Refuse to help Zevlor.
  • Tell the Tiefling kids trained by Asharak that they are going to die Karlach disapproves -1
  • Make Zorru kneel before Lae'zel Karlach disapproves -1
  • After the conversation with Zorru tell Lae'zel that she is good at interrogations Karlach disapproves -1
  • Let Arka shoot Sazza Karlach disapproves -1
  • Free Sazza from her cage and tell her to follow you Karlach disapproves -1
  • Attack Findal after healing him Karlach disapproves -1
  • Swear to Nettie you will take the Wyvern poison
  • Letting Barth hit Meli for stealing his locket
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Karlach disapproves -1

Forest

Owlbear Nest

  • Choose to go closer to the Owlbear cub or attack the Owlbear Karlach disapproves -1
  • After killing the Owlbear, kill it's cub as well Karlach disapproves -1

Blighted Village

Sunlit Wetlands

Goblin Camp

  • Yell "Boo, get off the stage!" at Volo in the goblin camp
  • When talking to Tracker Grikka, suggest getting answers out of the prisoner yourself Karlach disapproves -1
  • When talking to Minthara, suggest visiting the prisoner yourself Karlach disapproves -1

The Risen Road

  • Convince Flind to attack the other Gnolls

Mountain Pass

Underdark

Grymforge

  • Ask Ward Magmar how to get a slave of your own
  • Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus."
  • Side with Elder Brithvar when confronting Nere Karlach disapproves -1
  • Side with Nere against Elder Brithvar Karlach disapproves -5
  • Let Elder Brithvar take the deep gnomes

Camp

  • Flirt with Mizora when she shows up Karlach disapproves -1
  • Ask Mizora if she will leave if you turn on Karlach Karlach disapproves -5
  • Letting Volo follow through with his attempt to remove the parasite
  • When meeting Raphael say "I'll do anything to get rid of the tadpole" Karlach disapproves -1
  • [Dark Urge] Confess to murdering the bard Karlach disapproves -1

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Creche Y'llek

  • Agree to Vlaakith's request to kill the person inside the Astral Prism.
  • Offer to fight Youth Varrl to the death when Sa'varsh Kethk asks for a challenger.

Ruined Battlefield

  • Side with the convoy against the Harpers.
  • If you're traveling with the convoy when it's ambushed, side with the Harpers, and loot the Moonlantern, tell the Harper leader "How about I just kill you and keep the lantern for myself?"

Gauntlet of Shar

  • Tell Shadowheart you will support her becoming a Dark Justiciar when in the Gauntlet of Shar.
  • Agree to help Balthazar in the Gauntlet of Shar.
  • Offer to search the Gauntlet of Shar to help Yurgir.

Last Light Inn

  • Question her encouragement of Mattis' scamming.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Wyrm's Crossing

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.

Sharess' Caress

  • Pick "Delicious" after pointing out the two drow look alike.