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Karlach/Approval

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< Karlach
Revision as of 22:39, 27 September 2023 by M1m2e3 (talk | contribs) (→‎Act One: scratch)
Karlach Approves
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils.

The actions and choices listed on this page will raise or lower Karlach's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on her approval rating, Karlach may greet the player with:

Low (-1 or less)[Needs Verification]

  • "Yeah?"
  • "What?"
  • "Out with it."

Neutral

  • "Soldier?"
  • "Why're we slowing down?"
  • "Hm?"
  • "What can I do you for?"
  • "Yeah?"
  • "What's the story?"
  • "Heya."
  • "Hey, soldier."

Medium approval (10+)[Needs Verification]

  • "Hey, soldier."
  • "Soldier?"
  • "What's on your mind?"
  • "Copper for your thoughts?"

Romanced

  • "Hey, you."
  • "Oh, hi!"
  • "What're you thinking about?"
  • "Darling."
  • "Hey!"
  • "Soldier?"

Approval

As a Companion character, the interactions listed below will cause Karlach to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Chapel Entrance

  • Choose the 'Attack' dialogue option when speaking to Gimblebock Karlach approves +1

Druid Grove

Forest

Owlbear Nest


Blighted Village

  • Gain entrance to the village by persuading or performing for the guard at the South gate Karlach approves +1
  • Successfully deceive the ogres in the Blighted Village to get their horn Karlach approves +1
  • Persuade Fezzerk at the Windmill to leave peacefully
  • Save Barcus Wroot by the windmill in Blighted Village and tell him that he owe you nothing Karlach approves +1

Sunlit Wetlands

Goblin Camp

  • Tell Eight "sorry for your loss"
  • Tap once on the War Drum at the front gate
  • Use Performance to play a rhythm on the War Drum at the front gate
  • Deceive the goblins, say 'you can't be serious', then fling poo at them

The Risen Road

  • Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot'
  • When dealing with the dying hyena:
  • (Non-Oathbreaker Paladin only) Successfully bless the dying hyena Karlach approves +1
  • (Ranger only) Mercy-kill the dying hyena Karlach approves +1
  • (Druid only) Choose to "destroy the abomination" Karlach approves +1
  • When trying to enter the hideout:
  • Intimidate Brem into lowering the price Karlach approves +1
  • Buy Oskar. Karlach approves +1
  • Give Oskar an additional 200 gold after freeing him Karlach approves +1

Mountain Pass

  • Allow Lae'zel to speak with the Gith patrol
  • Speak with Gith patrol instead of letting Lae'zel speak

Underdark

Grymforge

  • Use Persuasion to convince Skickpit you're willing to kill his slavers
  • Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss
  • After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on
  • Stand up for the deep gnome slaves when they're threatened by Nere once he's freed
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere

Camp/Conversation

  • Tell Mizora not to lay a finger on Karlach during her first appearance Karlach approves +5
  • Threaten to kill Mizora during her first appearance Karlach approves +1
  • Tell Raphael he's mad if he thinks you'll make a deal with a devil
  • Agree to use a Soul Coin on her to power up in combat
  • Feed the Owlbear Cub when it arrives at the Camp
  • Successfully skill check to heal the Owlbear Cub when it appears again at the Camp.
  • Pet Scratch
  • At camp, promise Barcus Wroot that you will find his friend Wulbren at Moonrise Towers
  • At the next long rest after the events at the Creche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact
  • After staking Astarion, say bringing him was a mistake Karlach approves +1
  • After having a romantic night, tell her you'd love to be able to touch her properly Karlach approves +5 (Can be repeated but only the first time gives approval)

Raphael's deal

  • Meeting Raphael "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" Karlach approves +5
  • After first encounter with Raphael speak with Shadowheart and choose dialogue option to refuse to trust Raphael twice Karlach approves +5

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Creche Y'llek

Ruined Battlefield

Last Light Inn

House in Deep Shadows

  • Agree to play hide-and-seek with Oliver.

Reithwin Town

House of Healing

  • Make Malus Thorm have the Sisters test their skills against each other or offer himself up to them for 'practice'.

Moonrise Towers

Unsorted

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

  • Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.

Disapproval

As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Unsorted

Roadside Cliffs

  • Attack the tieflings holding Lae'zel in a cage Karlach disapproves -1

Chapel Entrance

  • Talk Gimblebock and his crew into leaving Karlach disapproves -1

Druid Grove

  • Refuse to help Zevlor.
  • Tell the Tiefling kids trained by Asharak that they are going to die Karlach disapproves -1
  • Make Zorru kneel before Lae'zel Karlach disapproves -1
  • After the conversation with Zorru tell Lae'zel that she is good at interrogations Karlach disapproves -1
  • Let Arka shoot Sazza Karlach disapproves -1
  • Free Sazza from her cage and tell her to follow you Karlach disapproves -1
  • Attack Findal after healing him Karlach disapproves -1
  • Swear to Nettie you will take the Wyvern poison
  • Letting Barth hit Meli for stealing his locket
  • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Karlach disapproves -1

Owlbear Nest

  • Choose to go closer to the Owlbear cub or attack the Owlbear Karlach disapproves -1
  • After killing the Owlbear, kill it's cub as well Karlach disapproves -1

Blighted Village

Sunlit Wetlands

Goblin Camp

  • Yell "Boo, get off the stage!" at Volo in the goblin camp

The Risen Road

  • Convince Flind to attack the other Gnolls

Mountain Pass

Underdark

Grymforge

  • Ask Ward Magmar how to get a slave of your own
  • Convince the Deep Rothé to excavate for Skarjall via the Persuasion check "Breathe. Focus."
  • Side with Elder Brithvar when confronting Nere Karlach disapproves -1
  • Side with Nere against Eldar Brithvar Karlach disapproves -5
  • Let Elder Brithvar take the deep gnomes

Camp

  • Flirt with Mizora when she shows up Karlach disapproves -1
  • Ask Mizora if she will leave if you turn on Karlach Karlach disapproves -5
  • Letting Volo follow through with his attempt to remove the parasite
  • When meeting Raphael say "I'll do anything to get rid of the tadpole" Karlach disapproves -1
  • [Dark Urge] Confess to murdering the bard Karlach disapproves -1

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Creche Y'llek

  • Agree to Vlaakith's request to kill the person inside the Astral Prism.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Wyrm's Crossing

  • Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.

Sharess' Caress

  • Pick "Delicious" after pointing out the two drow look alike.