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User
:
Carmine
♂
76 edits
Joined 26 August 2023
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Revision as of 07:57, 1 September 2023 by
Carmine
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Feral Instincts
Your senses are ablaze, you gain
Advantage
in all
Saving throw
.
Reaction
,
Recharge:
Short rest
.
Gameplay
v
t
e
Gameplay mechanics
Turn-based
Actions
Initiative
Movement speed
Resources
Dice rolls
Abilities
Advantage
Attacks
Concentration
Damage
Critical Hit
Mechanics
Healing
Inspiration
Saving throw
Downtime
Barter
Traders
•
Trading and item pricing
Attitude
Alchemy
Approval
Resting
Environment
Clouds
Obscurity
Difficult Terrain
Surfaces
Items
Equipment
Weapons
Clothing
Armour
Shields
Headwear
Handwear
Footwear
Amulets
Rings
Cloaks
Consumables
Arrows
Coatings
Dyes
Elixirs
Grenades
Potions
Scrolls
Containers
Miscellaneous
v
t
e
Creature statistics
Ability scores
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight of Hand
Stealth
Survival
Features
Feats
Illithid powers
Permanent bonuses
Spells
List
Other
Creature types
Armour Class
Creature size
Experience
Hit points
Proficiency
Resistances
Point Buy
v
t
e
Character creation
Classes
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Warlock
Wizard
Backgrounds
Acolyte
Charlatan
Criminal
Entertainer
Folk Hero
Guild Artisan
Haunted One
Noble
Outlander
Sage
Soldier
Urchin
Races
Dragonborn
Drow
Dwarf
Elf
Githyanki
Gnome
Half-Elf
Half-Orc
Halfling
Human
Tiefling
Deities
Bahamut
Corellon Larethian
Eilistraee
Garl Glittergold
Gruumsh
Helm
Ilmater
Laduguer
Lathander
Lolth
Kelemvor
Mielikki
Moradin
Mystra
Oghma
Selûne
Shar
Talos
Tempus
Tiamat
Tyr
Vlaakith
Yondalla