More actions
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Template:CompanionTab Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to rein him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on his approval rating, Astarion may greet the player with:
Negative (<0):
- “You again.”
- "What do you need now?"
- "You're staring at me again. What do you want?"
Neutral (0 - 29):
- "Well, hello. What can I do for you?"
- “Yes?
- “Need Something?”
Medium and up (30+):
- "Ah, my favourite travelling companion."
- "Hello, my dear."
- "What can I do for you, my friend?"
When spoken to by someone other than the player character:
- "Sorry, darling, I haven't got time for underlings."
Romance
Flirting:
- "It's always a pleasure to see you sauntering over."
- "Yes, darling?"
- "Hello, beautiful."
- "I did miss that face, you know."
- "Hello, my sweet."
Partnered:
- "Gods, you're beautiful."
- "Is there something you want to talk about, my dear?"
Broken up:
- "Why in the hells are you bothering me now?"
After completing The Pale Elf
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ascended:
- "Look at you, precious thing. You always stare so eagerly."
- "Ask me anything, and it will be yours."
- "Little love, whatever could be the matter?"
- "My consort, we are so close to our triumph, I can almost taste it."
- "Yes, my treasure?"
Spawn:
- "Ah, you're so adorable when you're thinking what to say."
- "I hope there's nothing troubling you, my dear?"
- "Yes, love?"
Dark Urge exclusive
Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:
- "You have a manner of irresistible desperation about you. I like it."
- "My sweet, conflicted villain. What can I do for you?" (after killing Isobel)
- "Come to kill me again, darling?" (when romanced, if the player successfully refrained from killing him after failing to kill Isobel)
- "My dagger-happy friend. What troubles you?"
- "Precious little Bhaal-Babe!" (after the player discovers the truth about their parentage in Act 3, might need high approval)
Approval
The following story and dialogue choices will cause Astarion to gain approval.
Act One
- Tell Rugan, you are here for the cargo, not to rescue him. +1
- Pass the check to order Flind, the Gnoll warlord to attack the survivors in the cave instead of you. +1
- Pass the check to order Flind to feast on other gnoll. +1
- Pass the check to order Flind to kill herself. +1
- Obey and eliminate Rugan when asked by Zarys. +1
- If Rugan survived being beaten and tortured and you talk to him after you fought the Zentharim, finish him off. +1
- After purchasing Oskar Fevras, tell him "my slaves do not speak until they are spoken to" and then say "I don't make jokes with my slaves". +1
- Boo Volo as he performs. +1
- Tell Tracker Grikka (or another goblin NPC) that you will "get answers for them" when discussing their prisoners. +1
- Tell Torturer Spike to let you show him how it's done. +1
- Remove the ring from Crusher's foot after you kneel in front of him. +1
- Make Crusher kiss your foot. +1
- Make Crusher kiss your foot after defeating him in a fight. +1
- Continue to attack Crusher after he is defeated, if he attacks you. This will make the whole camp hostile +1
- Pick a fight with Priestess Gut in the throne room or in her chambers. +1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. +1
- Agree to endure Abdirak's teachings on Loviatar's love. +5
- Tell Minthara that Sazza was too stupid to understand you. +1
- Agree to attack the Grove with Minthara. +1
- When finding goblin children throwing rocks at jailed Halsin, tell them to use sharper stones. +1
- Turn down Halsin's request to help him save the grove in favor of saving yourself first. +1
- Upon entering the Créche, first tell Gish Far'aag, Voss sent you and then pretend, you are an avatar of Vlaakith and succeed a DC 30 Performance check. +1
- Vandalise the portrait of Vlaakith. +1
- When convincing Varsh Ko'kuu to give you the Githyanki egg, tell him you will use it for an omelet or sell it. +1
- In the classroom offer to fight Youth Varrl, then kill him. +1
- If you spared Youth Varrl and he thanks you, reply that you did it for the gold and tell him to pay up. +1
- Refuse to show Kith'rak Therezzyn the Mysterious Artefact. +1
- Ask the Inquisitor how he knows so much about you. +1
- Ask the Inquisitor what you'll get in return for producing the weapon. +1
- Tell the Inquisitor you accept gold as a reward. +1
- Refuse to hand over the artefact and convince Lae'zel to trust you by either succeeding a DC 21 Persuasion check or reminding her of the Zaith'isk if you've discovered the truth about it prior. +1
- If Lae'zel is chosen to use the zaith'isk, either
- Succeed a DC 30 Wisdom check (only available after a successful passive DC 14 Perception check) or a DC 30 Persuasion check, to have her get out of the device before it harms her. +1
- Let Lae'zel continue first, then succeed a DC 21 Wisdom check followed by a DC 21 Persuasion check, or a DC 30 Deception check to stop the procedure during the second phase. +1
- Have Lae'zel endure until the third phase, then succeed either a DC 21 Constitution check followed by a DC 21 Persuasion check or a DC 30 Deception check to have her get out of the zaith'isk in phase three. +1
- Tell BOOOAL he is a fake god and tell him you'll just kill him and take his power +5
- Agree to be BOOOAL's chosen +1
- Tell Spaw "Sure, I can handle those Duergar nearby" +1
- Tell Glut you will kill Spaw for him. +1
- Tell Glut "I'll have no part of this" or "If you're so eager for blood, Glut, then let me give it to you" when asked to eliminate Spaw. +1
- Steal the Boots of Speed from Thulla. +1
- Ask Baelen for compensation before throwing him a Misty Step scroll to escape the Bibberbang field. +1
- Push Corsair Greymoon off of the boat on your first voyage to Grymforge. +1
- Decide to attack Morghal and Orgath after finding out they use slaves. +1
- Ask Ward Magmar how to get a slave of your own. +1
- As a Drow or a Githyanki tell Ward Magmar that he is squandering his slave on mundane tasks. +1
- When talking to Ward Magmar about traveling to Moonrise Towers, choose "Moonrise Tower holds the answers we need". +1
- After poisoning Ward Magmar, tell Skickpit to take the elevator to the surface. +1
- When attempting to take the elevator, tell Ward Magmar that saving Nere is a distraction +1
- When Lunkbug tells you where to find Philomeen,answer "Excellent. I can add Philomeen's head to my collection." +1
- After finding Philomeen, talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. +1
- Instigate a fight against Elder Brithvar by either taunting him to take your gold or suggesting involving Sergeant Thrinn in the conspiracy against Nere
- After rescuing Nere, tell him to finish the slaves, or choose to say nothing +1
- After killing Nere and you ask Kirgrath about the slaves, Reply with either "Good idea. They're a valuable asset." or "Understood. I won't interfere." +1
Camp/Conversation
- Tell him you'll sleep better for it when he says he'll keep watch +3
- In camp on the first night, tell Shadowheart to remain cautious +1
- Tell him how you'd like to die (decapitation, stabbing, or poison) +5
- Feed the Owlbear Cub when it arrives at the Camp +1
- Pet the Owlbear Cub in your camp after it had a nightmare +1
- After he asks you to tell him that he is beautiful, choose any option +1
- Threaten to kill Mizora during her first appearance +1
- Agree to sleep with him. +5
Raphael's deal
- Meeting Raphael
- Tell him that you are not the devil's plaything in regards to Raphael's offer +1
- As a Warlock, when he says you understand how dangerous the wrong deal can be : "I do. We can't fall into whatever trap Raphael is planning."
Vampirism
- Letting him bite you:
- When the rest of the camp finds out Astarion is a vampire, tell them that if they don't like it, they can leave. +5
- Agree with Astarion that him feeding on your enemies sounds good. +5
- When he asks whose blood you'd hypothetically drink, choose any option. +1
- While speaking about Cazador, tell him that you'll watch his back or that you'll keep each other safe. +5
Any Area
- After summoning Lump the Enlightened and telling him your deal is done, let him have one lick. +1
- Agree with Astarion that using illithid powers to manipulate others could be useful, after using them for the first time in a conversation. +1
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Act Two
Act Three
Disapproval
The following story and dialogue choices will cause Astarion to lose approval.
Act One
Act Two
Act Three
Camp/Conversations
During and after the party is ambushed by a group of vampire spawn at night:
- Tell Leon and Aurelia that they can take Astarion to Cazador. -1
- Berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. -3
- Tell Astarion not to act haughty or what his life matters during the conversation following the assault. -1
- Tell him that Cazador truly broke him, or that he shouldn't have given up. -1