Zealot Zira
STR
DEX
CON
INT
WIS
CHA
18 (+4)
10 (0)
16 (+3)
9 (-1)
11 (0)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+7
+3
+6
+2
+6
+9
Can see in the dark up to 12 m / 40 ft.
The divine magic flowing within you prevents disease from affecting you.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
10 (0)
16 (+3)
9 (-1)
11 (0)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+7
+3
+6
+2
+8
+11
Can see in the dark up to 12 m / 40 ft.
The divine magic flowing within you prevents disease from affecting you.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
10 (0)
16 (+3)
9 (-1)
11 (0)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+7
+3
+6
+2
+6
+9
Can see in the dark up to 12 m / 40 ft.
The divine magic flowing within you prevents disease from affecting you.
You can make an additional free attack after making an unarmed or weapon attack.
When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Zealot Zira is a drow
Zealot of the Absolute in
Moonrise Towers in
Act Two . She is stationed in the
Moonrise Towers Prison , alongside
Zealot Soreni , having a conversation.
If the Nightsong is freed and the Harpers launch the assault on Moonrise Towers, Zira will be killed and her body will be amongst the dead bodies at the entrance.
Characters
Locations Quests