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Ranger
Ranger is a character Class in Baldur's Gate 3.
Overview
In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.
Subclasses
The Ranger Subclasses are:
Class Progression
Ranger class progression | Spell Slots per Spell Level | |||||
---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd |
1st | +2 | ![]() ![]() |
- | - | - | - |
2nd | ![]() ![]() |
2 | 2 | - | - | |
3rd | ![]() |
3 | 3 | - | - | |
4th | 3 | - | - | |||
5th | +3 | , ![]() |
4 | 4 | 2 | - |
6th | ![]() ![]() |
4 | 2 | - | ||
7th | ![]() |
5 | 4 | 3 | - | |
8th | , | 4 | 3 | - | ||
9th | +4 | - | 6 | 4 | 3 | 2 |
10th | ![]() ![]() |
4 | 3 | 2 | ||
11th | ![]() |
7 | 4 | 3 | 3 | |
12th | 4 | 3 | 4 |
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information
Attributes
- Hit points
- At level 1: 10 + modifier
- On level up: 6 + modifier
- Key abilities
- (or ) for physical attacks
- for Hit Points and Checks
- for Spells.
- Spellcasting Ability
- Known Spells
- Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
Starting Proficiencies
- Saving throw proficiencies
- ,
- Equipment proficiencies
Simple weapons,
Martial weapons
- ,
- Skill proficiencies (Choose 3)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
Shortbow,
Leather Armour (green variant),
Leather Boots,
Arrow of Ice
Multiclass Proficiencies
- Equipment proficiencies
Simple weapons,
Martial weapons
- ,
- Skill proficiencies (Choose 1)
- Same list as Starting Proficiencies
Level progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Favoured Enemy
- Choose 1 Favoured Enemy
Archetypes | Description | Grants |
---|---|---|
Gain Proficiency in Investigation. Creatures you hit with (either ranged or melee) have ![]() |
| |
You specialize in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
Gain a free spell ( | |
You have a history of battling spellcasters. Gain Proficiency with Arcana and , which gives you ![]() |
Gain a free cantrip: | |
You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
| |
You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8![]() |
Gain a free cantrip: |
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- Natural Explorer
- Choose 1 Natural Explorer
Archetypes | Description | Grants |
---|---|---|
You have cultivated a strong bond with animals. You can cast as a ritual. |
| |
An expert at navigating the wild within the city, you gain Proficiency. |
| |
You have spent endless days surviving desolate tundras. Gain resistance to ![]() |
||
You have spent endless days surviving forbidding deserts. Gain resistance to ![]() |
||
You have spent endless days surviving fetid swamps. Gain resistance to ![]() |
Level 2
- Fighting Style
- Gain 1 of the fighting styles:
- You gain a +2 bonus to
Attack rolls you make with ranged Weapons.
- You gain a +1 bonus to
Armour Class while wearing Armour.
- When you are wielding a melee weapon in one hand, and no weapon in the other, you deal an additional 2 damage with that weapon.
- When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
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- Spellcasting
-
Level 1 Spell Slots Unlocked: 2
- You gain two Level 1 Spell Slots.
- Spells Known: 2
- Choose 2 starting spells from the Ranger Spell List.
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- New 1st Level Spells available
Level 3
Level 1 Spell Slots Unlocked: 3
- You gain an additional Level 1 Spell Slot.
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- Spells Known: 3
- Choose 1 additional Spell from the Ranger Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Choose a subclass
Hunter’s Prey (Choose 1): |
|
Gain a free spell (always prepared): |
Gathered Swarm (Choose 1): Gain two free spells (always prepared): |
Level 4
- Choose a Feat.
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- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
Level 5
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
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- Spellcasting
-
Level 1 Spell Slots Unlocked: 4
- You gain an additional Level 1 Spell Slot.
Level 2 Spell Slots Unlocked: 2
- You gain two Level 2 Spell Slots.
- Spells Known: 4
- Choose 1 additional Spell from the Ranger Spell List.
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
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- New 2nd Level Spells available for selection
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Subclass features
Hunter | Beast Master | Gloom Stalker | Swarmkeeper |
---|---|---|---|
(none) |
|
Gain a free spell (always prepared): |
Gain a free spell (always prepared): |
Level 6
- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
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- Favoured Enemy
- Choose 1 additional Favoured Enemy
- Natural Explorer
- Choose 1 additional Natural Explorer
Level 7
- Spellcasting
-
Level 2 Spell Slots Unlocked: 3
- You gain an additional Level 2 Spell Slot.
- Spells Known: 5
- Choose 1 additional Spell from the Ranger Spell List.
- Replacement Spell
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
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Subclass features
Hunter | Beast Master | Gloom Stalker | Swarmkeeper |
---|---|---|---|
Defensive Tactics (Choose 1): |
|
|
|
Level 8
- Choose a Feat.
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- You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.
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This feature is hidden and will not appear anywhere, but is nonetheless granted.
- You have become an expert at moving through the wilderness. Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.
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- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Level 9
- Spellcasting
-
Level 3 Spell Slots Unlocked: 2
- You gain two Level 3 Spell Slots.
- Spells Known: 6
- Choose 1 additional Spell from the Ranger Spell List
- Replacement Spell
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List.
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- New 3rd Level Spells available for selection
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Subclass features
Hunter | Beast Master | Gloom Stalker | Swarmkeeper |
---|---|---|---|
(none) |
(none) |
Gain a free spell (always prepared) |
Gain a free spell (always prepared) |
Level 10
)
(- Camouflage yourself with your environment to become Invisible and gain a +10 bonus on Stealth Checks, as long as you stand still.
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- Replacement Spell (Optional)
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
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- Favoured Enemy
- Choose 1 additional Favoured Enemy
- Natural Explorer
- Choose 1 additional Natural Explorer
Level 11
- Spellcasting
-
Level 3 Spell Slots Unlocked: 3
- You gain an additional Level 3 Spell Slot.
- Spells Known: 7
- Choose 1 additional Spell from the Ranger Spell List
- Replacement Spell
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
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Subclass features
Hunter | Beast Master | Gloom Stalker | Swarmkeeper |
---|---|---|---|
|
|
|
|
Level 12
- Choose a Feat.
- Spellcasting
-
Level 3 Spell Slots Unlocked: 4
- You gain an additional Level 3 Spell Slot.*
* This differs from the normal D&D 5e spell progression.
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- Replacement Spell
- Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
Notable rangers
See also
External links
Ranger on the Forgotten Realms Wiki