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List of simple weapons

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Simple weapons are weapons that are easily wielded by most classes at level 1, except for Druids, Wizards, and Sorcerers.

Common[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Artificial Leech

1d4 + 1

Piercing

0.45 kg
0.9 lb

16


BOOOAL's Arms

1d6

Piercing

0.9 kg
1.8 lb

10


Cemetery-Blue Torch

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Cleaver

1d6

Slashing

0.9 kg
1.8 lb

16


Club

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Crude Mace

1d6

Bludgeoning

1.8 kg
3.6 lb

30


Cultist Brand

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Deva Mace

1d6
4d8

Bludgeoning
Radiant

1.8 kg
3.6 lb

30


Drunk-Purple Torch

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


False Spear of the Night

1d6

Piercing

1.35 kg
2.7 lb

2


Goblin Bow

1d6

Piercing

0.9 kg
1.8 lb

16


Greatclub (Minotaur)

2d12

Bludgeoning

8.5 kg
17 lb

16

Not usable by humanoids.


Lantern

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Light Crossbow

1d8

Piercing

2.25 kg
4.5 lb

30


Mace

1d6

Bludgeoning

1.8 kg
3.6 lb

30


Makeshift Spear

1d6

Piercing

1.35 kg
2.7 lb

16


Needle of the Outlaw Rogue

1d4

Piercing

0.45 kg
0.9 lb

1


Pitchfork

1d6

Piercing

1.35 kg
2.7 lb

16


Plague-Green Torch

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Polished Dagger

1d4

Piercing

0.45 kg
0.9 lb

30


Ritual Staff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Rusted Blade

1d4

Piercing

0.45 kg
0.9 lb

16


Rusty Dagger

1d4

Piercing

0.45 kg
0.9 lb

2


Rusty Handaxe

1d6

Slashing

0.9 kg
1.8 lb

2


Rusty Mace

1d6

Bludgeoning

1.8 kg
3.6 lb

3


Rusty Sickle

1d4

Slashing

0.9 kg
1.8 lb

1


Rusty Spear

1d6

Piercing

1.35 kg
2.7 lb

2


Scalpel

1d4

Piercing

0.45 kg
0.9 lb

16


Scalpel

1d4

Piercing

0.45 kg
0.9 lb

16


Syringe

1d4

Piercing

0.45 kg
0.9 lb

16


Torch

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Trepan

1d6

Piercing

0.9 kg
1.8 lb

16


Twisted Oak Crook

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

10


Twisting Branch

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Whipping Cane

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Broken Club

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Chessa's Practice Sword

1d4

Bludgeoning

0.6 kg
1.2 lb

1


Dad's Axe

1d6

Slashing

0.9 kg
1.8 lb

16


Dagger

1d4

Piercing

0.45 kg
0.9 lb

16


Dagger

1d4

Piercing

0.45 kg
0.9 lb

16


Druid Quarterstaff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Greatclub

1d8

Bludgeoning

4.5 kg
9 lb

16


Handaxe

1d6

Slashing

0.9 kg
1.8 lb

16


Heavy Spiked Club

2d8

Bludgeoning

4.5 kg
9 lb

20

Not usable by humanoids.


Javelin

1d6

Piercing

0.9 kg
1.8 lb

10


Kass' Practice Sword

1d4

Bludgeoning

0.6 kg
1.2 lb

1


Light Hammer

1d4

Bludgeoning

0.9 kg
1.8 lb

40


Light Hammer

1d4

Bludgeoning

0.9 kg
1.8 lb

40


Poo-Scraper

1d4

Piercing

0.45 kg
0.9 lb

2


Quarterstaff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Quarterstaff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Sahuagin Spear

1d6

Piercing

1.35 kg
2.7 lb

16


Salami

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Shortbow

1d6

Piercing

0.9 kg
1.8 lb

16


Sickle

1d4

Slashing

0.9 kg
1.8 lb

10


Sickle (Redcap)

2d4

Slashing

0.9 kg
1.8 lb

10


Spear

1d6

Piercing

1.35 kg
2.7 lb

10


Staff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Staff of the Moonmaiden

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Uncommon[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Argument Solver

+1

1d8 + 1

Bludgeoning

4.5 kg
9 lb

65

Poison Mist Poison Mist ()

On a hit, deal extra Damage TypesPoison damage equal to your proficiency bonus and surround the target in a noxious cloud that possibly Poisons Poisons those within it.


Artificial Leech (+1)

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65

Bloodletting Bloodletting ()

Pierce an enemy's flesh and possible make them Bleed Bleed. Some Undead and Constructs can't suffer Bleeding.


Assassin's Shortsword

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65


Assassin's Touch

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

40
Deathly Slumber
Deals an additional 1d4Damage TypesNecrotic to creatures that are Knocked Out Knocked Out or Sleeping Sleeping.


Bow of Awareness

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

65
Seldom Caught Unawares
You gain a +1 bonus to Initiative rolls Initiative rolls.


Ceremonial Mace

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

40


Club +1

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

17


Club of Hill Giant Strength

1d4

Bludgeoning

0.9 kg
1.8 lb

65
Splinters of a Giant's Might
Increases Strength to 19.


Comeback Handaxe

+1

1d6 + 1

Slashing

0.9 kg
1.8 lb

1


Corellon's Grace

1d6

Bludgeoning

1.8 kg
3.6 lb

100
Natural Pugilist
You gain a +1 bonus to Unarmed Attack rolls and damage.
Unhampered Resistance
While the wielder is not wearing armour, they receive a +2 bonus to Saving throw.


Dagger +1

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

40


Dragon's Grasp

1d6

Slashing

0.9 kg
1.8 lb

65
Burned Alive
Deals an additional 1d4Damage TypesSlashing damage to Burning Burning targets.


Greatclub +1

+1

1d8 + 1

Bludgeoning

4.5 kg
9 lb

40


Handaxe +1

+1

1d6 + 1

Slashing

0.9 kg
1.8 lb

40


Hunter's Dagger

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65
Rupturing
On a hit, the target becomes Ruptured Ruptured for 3 turns.


Ironwood Club

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

65


Jagged Spear

1d6

Piercing

1.35 kg
2.7 lb

330
Torturous Edges
Tortured creatures may receive Disadvantage Icon.png Disadvantage on Constitution Saving throws.


Javelin +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

10


Light Crossbow +1

+1

1d8 + 1

Piercing

2.25 kg
4.5 lb

40


Light Hammer +1

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

40


Lightning Jabber

+1

1d6 + 1

Piercing

1.35 kg
2.7 lb

65
Shocking Sting
On a hit, possibly Shock Shock[See Notes] your target.
Throwing: Lightning Damage
When launched at a target, deal an additional 1d4Damage TypesLightning damage.


Loviatar's Scourge

1d6
1d6

Bludgeoning
Necrotic

1.8 kg
3.6 lb

370
Willing Whip
Grants Resistance to Damage TypesNecrotic, and deals additional 1d6Damage TypesNecrotic damage to everyone nearby including the wielder.


Mace +1

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

40


Melf's First Staff

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

100
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Melf's Acid Arrow Melf's Acid Arrow ()
Cast as a level 2 spell ( Recharge: Long rest.)


Murderous Cut

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65
Prey Upon the Weak
This weapon deals an additional 1d4Damage TypesPiercing damage against targets with 50% of their hit points or fewer.


Nature's Snare

1d6

Bludgeoning

1.8 kg
3.6 lb

400
Fly Trap
Chance to Ensnare Ensnare target if it is not a plant or a beast.


Quarterstaff +1

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

65


Rain Dancer

1d6

Bludgeoning

1.8 kg
3.6 lb

100

Create Water Create Water ()
Cast as a level 1 spell ( Recharge: Short rest.)


Ritual Axe

1d6

Slashing

0.9 kg
1.8 lb

280
The Scourge Mistress' Bane
Chance to inflict upon the target a 1d4 penalty to Attack rolls and Saving throws. If the attacker still has 25% or more hit points, they take 1d6Damage TypesPiercing themselves.


Ritual Dagger

1d4

Piercing

0.45 kg
0.9 lb

320
The Pain Maiden's Blessing
After a successful attack with this dagger, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws until the end of their next turn.
Blood Sacrifice Blood Sacrifice ()
Pain is a path to power. Take 1d4Damage TypesSlashing damage to receive +1d4 bonus to Attack rolls and Saving throws.


Ritual Dagger of Shar

+1

1d4 + 1
1d4

Piercing
Necrotic

0.45 kg
0.9 lb

65


Shadow Blade (weapon)

2d8

Psychic

0.9 kg
1.8 lb

65
Shadow Blade
You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.


Sharran Crossbow

+1

1d8 + 1

Piercing

2.25 kg
4.5 lb

65


Shining Staver-of-Skulls

+1

1d4 + 1
1d4

Bludgeoning
Radiant

0.9 kg
1.8 lb

65

  • Light Light - This object has an aura of light with a radius of 7.5 m / 25 ft.


Shortbow +1

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

40


Skybreaker

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

65

Searing Smite Searing Smite ()
Cast as a level 1 spell ( Recharge: Long rest.)


Spear +1

+1

1d6 + 1

Piercing

1.35 kg
2.7 lb

40


Staff of a Mumbling Wizard

1d6

Bludgeoning

1.8 kg
3.6 lb

10

Firebolt? Firebolt?
Can cast the cantrip at will, but has a 1/20 chance to cast Fireball Fireball instead.


Staff of Arcane Blessing

1d6

Bludgeoning

1.8 kg
3.6 lb

100
Mystra's Blessing
Creatures you Bless Bless also gain Mystra's Blessing for an additional 1d4 bonus to spell attack rolls.
Bless Bless ()
Cast as a level 1 spell ( Recharge: Long rest.)


Staff of Crones

1d6

Bludgeoning

1.8 kg
3.6 lb

430

Ray of Sickness Ray of Sickness ()
Cast as a level 1 spell ( Recharge: Short rest.)


Syringe (+1)

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

65

Inject Nostrum Inject Nostrum ()

Inject an enemy with the mysterious liquid in your syringe and possibly Poison Poison them.


The Watcher's Guide

1d6

Piercing

1.35 kg
2.7 lb

200
Death's Promise
When the spear misses its target, the wielder's next Attack roll against that target gains True Strike True Strike.


Trepan (+1)

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

16

Trephination Trephination ()

Make a burr hole into an enemy's skull and possibly knock them Prone Prone.


Vision of the Absolute

1d6

Piercing

1.35 kg
2.7 lb

330
Absolute Night
Blind Blind targets that fail a Dexterity saving throw. Deals an additional 2d6Damage TypesPiercing to certain creatures that sport multiple sets of eyes.


Worgfang

1d4

Piercing

0.45 kg
0.9 lb

260
Goblin's Undoing
Goblins have Disadvantage Icon.png Disadvantage on Attack rolls against the wielder.


Wulbren's Hammer

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

65

  • 2d4Damage TypesForce damage against objects (unlisted)


Rare[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Adamantine Mace

+1

1d6 + 1

Bludgeoning

1.9 kg
3.8 lb

190
Diamondsbane
If an adamantine weapon hits an object, the hit is always critical.
Lethal Weapon
This weapon ignores resistance to Damage TypesBludgeoning damage.


Ambusher

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Sentinel Weapon
Gain a +1 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception Ability Checks.
Ambusher's Streak
In combat, you deal an additional 1d6Damage TypesNecrotic damage against creatures that haven't taken a turn yet.


Bigboy's Chew Toy

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

310

Whossa Large Fellow? Whossa Large Fellow? ()
Cast as a level 2 spell ( Recharge: Long rest.)


Bow of the Banshee

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

190
Blood-Curdling Emission
On a hit, possibly inflict Frightened Frightened. Gain a +1d4 bonus to attack and damage against Frightened creatures.


Cacophony

+1

1d6 + 1
1d4

Bludgeoning
Thunder

1.8 kg
3.6 lb

310

Thunderous Smite Thunderous Smite ()
Cast as a level 1 spell ( Recharge: Short rest.)


Caitiff Staff

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Caitiff's Restoration Caitiff's Restoration ()
Replenish 1 expended Warlock spell slots. ( Recharge: Long rest.)


Cold Snap

1d4
1d4

Piercing
Cold

0.45 kg
0.9 lb

190

Off-Hand Only

Chilling Counter
When a creature misses you with an attack, it becomes Chilled Chilled for 2 turns.


Creation's Echo

1d6

Bludgeoning

1.8 kg
3.6 lb

310
Elemental Resonance
If the wielder deals Damage TypesAcid, Damage TypesFire, Damage TypesLightning, Damage TypesRadiant, or Damage TypesNecrotic damage, it become resistant to that damage type for 2 turns.


Dagger +2

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

95


Darkfire Shortbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

480

Haste Haste ()
Cast as a level 3 spell ( Recharge: Long rest.)


Despair of Athkatla

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.


Dolor Amarus

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.


Dread Iron Dagger

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

190
Dread Iron Ambush
While its wielder is hidden, this weapon deals an extra 1d6Damage TypesNecrotic.


Gleamdance Dagger

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

190
Gleamdance Dagger: Glowing Gleamdance Dagger: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.

Off-Hand Only

Gleamdancer
When this dagger is wielded in the off-hand, the wielder gains a +1 bonus to Armour Class Armour Class.


Gold Wyrmling Staff

+1

1d6 + 1
1d4

Bludgeoning
Fire

1.8 kg
3.6 lb

320

Fire Bolt Fire Bolt ()
Cast as a cantrip at will.


Harper Sacredstriker

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

310

Spiritual Weapon Spiritual Weapon ()
Cast as a level 6 spell ( Recharge: Long rest.)


Hollow's Staff

+1

1d6 + 1
1d4

Bludgeoning
Necrotic

1.8 kg
3.6 lb

310
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
Arms of Hadar Arms of Hadar ()
Cast as a level 3 spell ( Recharge: Long rest.)


Infernal Mace

+2

1d6 + 2
3

Bludgeoning
Poison

1.8 kg
3.6 lb

190
Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage.


Infernal Spear

+1

1d6 + 1
3

Piercing
Poison

1.35 kg
2.7 lb

190
Infernal Weapon
On a hit, this weapon deals an additional 3Damage TypesPoison damage.


Least Expected

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

190
Darkveil Precision
While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.
Blinding Shot Blinding Shot ()

Weave the lost magic of the children of Deep Duerra into your shot and possibly Blind Blind your target.


Mace +2

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

95


Pale Oak

1d6

Bludgeoning

1.8 kg
3.6 lb

600
Faithwarden's Stride
Druidic vines cannot Ensnare Ensnare you and do not count as difficult terrain difficult terrain.
Faithwarden's Vines Faithwarden's Vines ()
Cast as a level 1 spell ( Recharge: Long rest.)


Punch-Drunk Bastard

+1

1d8 + 1

Bludgeoning

4.5 kg
9 lb

190
Tippler's Rage
While you are Drunk Drunk, you have Advantage Icon.png Advantage on Attack rolls. You also create a blast with each attack, dealing 1d4Damage TypesThunder for 3 m / 10 ft.


Quarterstaff +2

+2

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb


Shadow Lantern

1d4

Bludgeoning

0.9 kg
1.8 lb

190

Conjure Shadow Lantern Wraith Conjure Shadow Lantern Wraith ()
Cast as a level 6 spell ( Recharge: Long rest.)


Shattered Flail

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Yeenoghu's Gift
Hitting an enemy with this weapon heals the wielder for 1d6hit points - but they can go Mad Mad if they don't continue hitting an enemy each turn.

Healing through this item doesn't trigger other passives that react to healing.


Sickle of BOOOAL

2d4

Slashing

0.9 kg
1.8 lb

190


Spear +2

+2

1d6 + 2

Piercing

1.35 kg
2.7 lb

95


Spear of Night

+1

1d6 + 1

Piercing

1.35 kg
2.7 lb

190
Shar's Blessing
If Shar allows it, use this spear to kill Nightsong.


Staff of Interruption

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190

Counterspell Counterspell ()
Cast as a level 5 spell ( Recharge: Long rest.)


Staff of the Emperor

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Imperial Retaliation
When the wielder succeeds a Saving throw, the foe that caused the throw needs to make an Intelligence saving throw or be Stunned Stunned for 1 turn.


Sussur Dagger

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

80


Sussur Sickle

+1

1d4 + 1

Slashing

0.9 kg
1.8 lb

120


The Sparky Points

1d6

Piercing

1.8 kg
3.6 lb

390
Electric Blood
When the wielder deals damage using this weapon, they gain 2 Lightning Charges Lightning Charges.


The Spellsparkler

1d6

Bludgeoning

1.8 kg
3.6 lb

310
Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.


Vicious Shortbow

+2

1d6 + 2

Piercing

0.9 kg
1.8 lb

190
Dolor Amarus
When you land a Critical Hit with a weapon or unarmed attack, it deals an additional 7 damage.


Wavemother's Sickle

+2

1d4 + 2
1d4

Slashing
Cold

0.9 kg
1.8 lb

190
Watery Guidance
This weapon has Advantage Icon.png Advantage against Wet Wet creatures.


Very Rare[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Blightbringer

+1

1d6 + 1

Piercing

0.9 kg
1.8 lb

480
Blightbringer
Attacking Gnomes or Dwarves with this weapon receives a 1d4 bonus to Attack and Damage rolls.
Prey Decelerator
When this weapon lands a Critical Hit, it also Slows Slows the target creature.


Handmaiden's Mace

+2

1d6 + 2
1d6

Bludgeoning
Poison

1.8 kg
3.6 lb

480

  • Set the wearer's Strength score to 18. The enchantment has no effect if their Strength score is higher without it.


Incandescent Staff

1d6

Bludgeoning

1.8 kg
3.6 lb

770

Fire Bolt Fire Bolt ()
Cast as a cantrip at will.
Fireball Fireball ()
Cast as a level 3 spell ( Recharge: Long rest.)


Mourning Frost

+1

1d6 + 1
1d4

Bludgeoning
Cold

1.8 kg
3.6 lb

770
Heart of Ice
When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold.
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.
Ray of Frost Ray of Frost ()
Cast as a cantrip at will.


Rhapsody

+1

1d4 + 1

Piercing

0.45 kg
0.9 lb

480
Scarlet Remittance
Gain a +1 bonus to Attack rolls, damage, and Spell Save DC for every foe you slay, up to a maximum of +3.
Sweet Bloodletting
Possibly inflict Bleeding Bleeding when hitting a creature with this weapon while Hiding Hiding or Invisible Invisible.

At 3 stacks of Scarlet Remittance:

Scarlet Feast Scarlet Feast ()
If you have a +3 bonus from Scarlet Remittance Scarlet Remittance, consume it to empower yourself in combat. ( Recharge: Long rest.)


Staff of Cherished Necromancy

+2

1d6 + 2
1d4

Bludgeoning
Necrotic

1.8 kg
3.6 lb

480
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
Life Essence Harvest
When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence Life Essence until their next Long Rest.


Staff of Spellpower

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.


Staff of the Ram

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

480
Staff of the Ram
Once per turn, the blow possibly knocks a foe back 2 m / 7 ft and Stuns Stuns them. This has no effect on dragons or Huge creatures.


Stillmaker

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

480

Hold Person Hold Person ()
Cast as a level 3 spell ( Recharge: Long rest.)


Torch of Revocation

+1

1d4 + 1
1d4
1d4

Bludgeoning
Necrotic
Fire

0.9 kg
1.8 lb

145


Woe

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Vampirism
When the creatures affected by your spells fail any associated Saving throws, you regain 1d4hit points.
Blight Blight ()
Cast as a level 4 spell ( Recharge: Long rest.)


Legendary[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Bloodthirst

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

640
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Main Hand Only

Exploit Weakness
Creatures hit with this weapon receive Vulnerability to Damage TypesPiercing damage.

Off-Hand Only

True Strike Riposte
When a creature misses you with a melee attack, you may retaliate and gain True Strike True Strike.
True Strike True Strike ()
Cast as a cantrip ( Recharge: Short rest.)


Devotee's Mace

+3

1d6 + 3
1d8

Bludgeoning
Radiant

1.8 kg
3.6 lb

640

Main Hand Only

Healing Incense Aura Healing Incense Aura ()
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn ( Recharge: Long rest.)


Markoheshkir

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

640
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour Kereska's Favour ()
Cast as a level 4 spell ( Recharge: Short rest.)


Selûne's Spear of Night

+3

1d6 + 3

Piercing

1.35 kg
2.7 lb

640
Selûne's Blessing
You gain Advantage Icon.png Advantage on Wisdom Saving throws and Perception Checks.
Darkvision Darkvision
Can see in the dark up to 12 m / 40 ft.
Moonbeam Moonbeam ()
Cast as a level 3 spell ( Recharge: Long rest.)
Moonmote Moonmote ()
Cast as a cantrip ( Recharge: Long rest.)


Shar's Spear of Evening

+3

1d6 + 3

Piercing

2.7 kg
5.4 lb

640
Shar's Blessing
You gain Advantage Icon.png Advantage on Saving throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
Blind Immunity
The wearer cannot be Blinded Blinded.
Shar's Darkness Shar's Darkness ()
Cast as a level 2 spell ( Recharge: Per turn.)
Edge of Darkness Edge of Darkness ()

Create a cloud of Darkness while you attack. [See Notes]


The Blood of Lathander

+3

1d6 + 3

Bludgeoning

1.8 kg
3.6 lb

640
Lathander's Blessing
Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6hit points.
Lathander's Light Lathander's Light
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.
Sunbeam Sunbeam ()
Cast as a level 6 spell ( Recharge: Long rest.)


Story Item[edit | edit source]

Weapon Enchant. Damage Damage Type Weight Price Special


Moonlantern

1d4

Bludgeoning

0.9 kg
1.8 lb

30


Legacy content[edit | edit source]


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