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Potions
This page is about consumable items listed as Potions on the Alchemy tab. For a full list of liquid consumables, see Alchemy.
Potions are Consumables that can restore Hit Points or grant a variety of other Effects when consumed. Effects can range from gaining extra actions on a turn in combat, speaking to animals, or even gaining the benefit of a Long Rest in two turns.
Potions can be looted, bought from vendors, or crafted with the Alchemy system.
Using Potions
Potions can be consumed using a Bonus action to grant an effect to a single creature.
Many potions can also be thrown using the Throw Action to grant - or inflict - the same effect on multiple creatures, typically in a 1m / 5ft radius.Healing Potions
Healing Potions restore Hit Points when consumed. (Descriptive, not in-game category.)
Common
- Antidote
- Basilisk Oil
- Duergar Antidote
- Potion of Animal Speaking
- Potion of Feather Fall
- Potion of Glorious Vaulting
- Potion of Gaseous Form
- File:Potion of Mind Reading Icon.pngPotion of Mind Reading
- Potion of Sleep
- Potion of Vitality
Uncommon
Rare
- File:Potion of Angelic Reprieve Icon.pngPotion of Angelic Reprieve
- Potion of Flying
- Potion of Invisibility
Very Rare
Unique Potions
These potions are one-of-a-kind and have powerful effects.
Terminology Note
The term Potion is used in-game as a general category of liquid consumables that contains Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. Here, the specific category is used. For a full list of liquid consumables, see the Alchemy page.