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Monk
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Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are: Way of the Four Elements, Way of the Open Hand, Way of Shadow
The Monk Class Progression | |||||
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Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | Unarmoured Defence, Martial Arts, Flurry of Blows |
2nd | +2 | 1d4 | 3 | +10 ft. | Ki, Unarmoured Movement, Patient Defense, Step of the Wind: Dodge, Step of the Wind: Disengage |
3rd | +2 | 1d6 | 4 | +10 ft. | Choose a subclass, Deflect Missiles |
4th | +2 | 1d6 | 5 | +10 ft. | Feat, Slow Fall |
5th | +3 | 1d6 | 6 | +10 ft. | Extra Attack, Stunning Strike |
6th | +3 | 1d6 | 7 | +15 ft. | Ki-Empowered Strikes, Subclass feature |
7th | +3 | 1d6 | 8 | +15 ft. | File:Evasion Icon.png Evasion |
8th | +3 | 1d6 | 9 | +15 ft. | Ability Score Improvement |
9th | +4 | 1d8 | 10 | +15 ft. | Unarmoured Movement improvement |
10th | +4 | 1d8 | 11 | +20 ft. | Purity of Body |
11th | +4 | 1d8 | 12 | +20 ft. | Subclass feature |
12th | +4 | 1d8 | 13 | +20 ft. | Ability Score Improvement |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Ki
Ki is a resource specific to Monk. It is used to cast certain abilities that the Monk class can learn.
At level 1, the Monk starts with 2 charges of Ki, and gain one more every subsquent level. Expended Charges can be restored by taking a short rest, or, if the Monk's subclass is Way of the Four Elements, they can use Harmony of Fire and Water.
Spell Name | Description | ||
Blade of Rime | + 2 | Throw a shard of ice that deals 1d10Piercing damage. It explodes and deals 2d6Cold to anyone nearby. It leaves an ice surface. | |
Harmony of Fire and Water | Harmony of Fire and Water is an Action that allows the to recover half of their max Ki points outside of combat, but can only be used once per long rest. |
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
Class features
+ 2 Ki points
Passives
- Martial Arts: Dextrous Attacks
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1-4 Bludgeoning damage, unless their normal damage is higher.
- Martial Arts: Unarmed Strike
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Skills
Level 2
Class features
+ 1 Ki point
+ 3m of Unarmored Movement
Skills
Level 3
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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- Subclass Features:
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
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Level 4
Class features
+ 1 Ki point
+ Replace Spell
+ Feat
Level 5
Class features
+ 1 Ki point
+ Extra Attack
+ Replace Spell
Skills
Level 6
Class features
+ 1 Ki point
+ Unarmored Movement
+ Ki-Empowered Strikes