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Resistances

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Revision as of 21:49, 22 August 2023 by Hascat (talk | contribs) (→‎Toughness)
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Every source of damage in the game, such as attacks, spells, or traps, has an associated Damage Type. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.

Damage Types

There are 13 different types of damage in Baldur's Gate 3. They are:

Damage Types
Bludgeoning*
Damage Types
Piercing*
Damage Types
Slashing*
Damage Types
Cold
Damage Types
Fire
Damage Types
Acid
Damage Types
Lightning
Damage Types
Force
Damage Types
Poison
Damage Types
Thunder
Damage Types
Radiant
Damage Types
Necrotic
- Damage Types
Psychic
-

*Sometimes, the term Physical Damage (stylized as Damage TypesPhysical on the wiki) is used in ability or item descriptions, such as the Rage ability of Barbarians. When you use such an ability, you deal whatever damage type your weapon would deal.

Damage Vulnerability, Resistance and Immunity

Vulnerability, Resistance, and Immunity are properties that modify how much damage a target takes from specific types of damage.

Vulnerability

Vulnerability means the total damage taken from a type of damage is doubled.

Resistance

Resistance means the total damage taken from a type of damage is halved.

Immunity

Immunity means the total damage taken from a type of damage is reduced to 0.

Toughness

Example of a wall with Lesser Toughness

Toughness is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:

  • Lesser Toughness: Only a hit that deals at least 10 damage can damage this material.
  • Medium Toughness: Only a hit that deals at least 22 damage can damage this material.
  • Greater Toughness: Only a hit that deals at least 50 damage can damage this material.

All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the Toughness damage threshold.

There are several ways to beat the Toughness threshold of an object. Here are some common methods: