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Cal

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Cal is a tiefling in Act One. As Lia and Rolan argue over whether or not they should help their fellow tiefling refugees, Cal is the one attempting to calm and mediate between these two.

Portrait Cal.png
Please! I can hardly hear myself think over the pair of you.
Cal, arguing with his siblings

Overview

Cal, Lia Lia, and Rolan Rolan grew up together. While Cal and Lia are biological siblings, all three of them maintain a sibling relationship with each other. Out of the trio, Cal has the calmest temper, often serving as a mediator between the two.

Involvement

Act One

Cal can be found at the Emerald Grove can be found arguing in The Hollow arguing with Rolan and Lia on whether they should remain in the Grove to help the Tiefling Refugees or leave. While Cal attempts to mediate, Lia believes they should stay and help the tiefling refugees, but Rolan thinks they should leave. The party can convince them to leave or stay.

Act Two

Even if the trio were convinced to stay behind to help, and all three survived Act One, they will end up split in Act Two. When the tiefling refugees are ambushed, Cal and Lia are abducted by cultists and held captive in Moonrise Towers Prison. The remaining tieflings at the Last Light Inn will ask the party to Rescue the Tieflings Rescue the Tieflings.

If he was not freed from Moonrise Towers before the party deals with the Aylin Nightsong, his corpse can be found in the Oubliette, together with the corpses of all the other prisoners.

Cal does not appear in Act Two if the trio were not convinced to stay.

Act Three

If Cal survives Act Two and Rolan chooses to side with the party against Lorroakan Lorroakan, he will appear in Sorcerous Sundries together with Lia one long rest after Lorroakan's death.

Companion approval

The party can convince Cal, Lia and Rolan to leave or stay.

  • You should all stay. A single blade could make a difference. (DC 10)
  • [BARBARIAN] Only cowards run from a fight.
  • [RANGER] I'd choose the wilderness over the dangers of a city any day. Stay.
  • [PALADIN] Where the weak have need. The strong have a duty. Stay.

Any of the above: Gale approves +1 Karlach approves +1

  • Get out while you can - the goblins will be back.
  • [GITHYANKI] If they cannot fight, they will die. That is as it should be.

Any of the above: Shadowheart approves +1

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Javelin
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Notable loot

Related quests

Idle banter

Cal attempts to calm Lia and Rolan as they argue about whether to stay in the Grove during Act One.

Rolan: We don't even know these people!

  • Lia: That doesn't matter.
    • Rolan: Of course it does. You would choose strangers over us!
      • Lia: That's not what I said.
        • Cal: Can we stop shouting? No?

Cal: Calm down! Please.

  • Lia: I won't leave them behind!
    • Rolan: You're going to get us killed!

If the party convince Cal, Lia, and Rolan to stay in the Grove:

Cal: Don't be grumpy, Rolan. We'll get to the city soon.

  • Rolan: I am not grumpy.
    • Cal: The scowl on your face would frighten a troll.
      • Rolan: Heh. You're an idiot.

Cal: How long until Rolan shows off his Thunderwave?

  • Lia: Depends. How many people are dumb enough to ask?
    • Cal: Hah! True.

Gallery

Notes

  • If Cal, Lia, and Rolan are convinced to remain in the Grove, the party is granted 15 XP. No XP is granted if they leave.

External links