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Zira
From bg3.wiki
Revision as of 01:40, 9 September 2024 by HiddenDragon (talk | contribs) (Created page with "{{PageSeo | description = Zealot Zira is a drow Zealot of the Absolute in Moonrise Towers in Act Two. She is stationed in the Moonrise Towers Prison, alongside Zealot Soreni, having a conversation. | image = Zira.png }} {{Infobox creature | name = Zealot Zira | faction = Cult of the Absolute | image =<gallery> Zira.png|In-game Portrait Zira.png|Portrait </gallery> | race = Drow | type = Humanoid | archetype = Zealot of the Absolute | level = 8 | size = Me...")
Zealot Zira is a drow Zealot of the Absolute in Moonrise Towers in Act Two. She is stationed in the Moonrise Towers Prison, alongside Zealot Soreni, having a conversation.
Combat
Attacks and Abilities
- Main Hand Attack () – Halberd
- Normal weapon damage Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
- Ranged Attack () – Shortbow
- Normal weapon damage Make a ranged attack with your equipped weapon.
- Range: 18 m / 60 ft
- Branding Smite ()
-
Normal weapon damage + 2d6 (2~12) Radiant
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.
- This spell, unlike other Smite Spells, will work with Ranged weaponry.
- Range: Normal weapon range
- Thunderous Smite ()
-
Normal weapon damage + 2d6 (2~12) Thunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone.
- Lay on Hands: Greater Healing ()
-
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
- Melee: 1.5 m / 5 ft
- Lay on Hands: Lesser Healing ()
-
Paladin Level x 2 hit points
Imbue your hands with divine power to heal an ally.
- Melee: 1.5 m / 5 ft
Tactician only
- Abjure Enemy ()
-
Frighten an enemy. They'll be easier to hit and cannot move.
Fiends and undead have Disadvantage on this Saving Throw
Notable loot
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Quests |
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