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Potions

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A list of potions in the alchemy window.

This page is about consumable items listed as Potions on the Alchemy tab. For a full list of liquid consumables, see Alchemy.

Potions are Consumables that can restore Hit Points, cure Conditions, or to grant a variety of other Effects when consumed. These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of Long Rest without resting.

Potions can be looted, bought from vendors, or crafted with the Alchemy system.

How Potions Work

  • Potions can be consumed using a Bonus action to grant an effect to a single creature.
  • Many potions can also be thrown using the Throw Action to grant - or inflict - the same effect on multiple creatures, typically in a 1m / 3ft radius.

List of Healing Potions

Potions Icon.png List of Potions
Name Rarity Value Throwable Effect
Potion of Healing Common 10 Yes Restores 2d4+2hit points and removes the Burning Burning condition.
Potion of Greater Healing Common 16 Yes Restores 4d4+4hit points and removes the Burning Burning condition.
Potion of Superior Healing Common 25 Yes Restores 8d4+8hit points and removes the Burning Burning condition.
Potion of Supreme Healing Common 45 Yes Restores 10d4+20hit points and removes the Burning Burning condition.

List of Potions

Common

Uncommon

Rare

Very Rare

Unique Potions

These potions are one-of-a-kind and have powerful effects.

Terminology Note

The term Potion is used in-game as a general category of liquid consumables that contains Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. Here, the specific category is used. For a full list of liquid consumables, see the Alchemy page.