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Jaheira/Approval
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Overview | Approval | Banter |
Jaheira favors direct approaches and is not interested in flattery. She loves snarky jokes even at her own expense. She approves of good deeds no matter how small they are.
Greetings
Depending on their approval rating, Jaheira may greet the player with:
Negative (<0):
- "Speak, so long as you have something sensible to say."
- "What."
Neutral and Medium (0 - 39):
- "Speak."
- "Yes?"
- "Well - are we ready for the road once more?" (in camp)
High (40+):
- "The cub speaks."
- "What is it, cub?"
Approval
The following story and dialogue choices will cause Jaheira to gain approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- Tell the Fresh Mind to go back to sleep.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +2 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +2 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +2
- Playing as a Cleric or a Monk, suggest to find the nearest temple +2
- Playing as a Ranger, suggest to track her mother down +2
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings +2 more points
Elsewhere:
- Tell Tinker Nayzeem that the way people treat refugees is terrible. +1
- Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian +1
▶ Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not
- Near Requisitioned Barn, donate some gold to Manip Nestor. +2
- Playing as a Ranger, tell Fortuno Dibbs to relax, because dogs are sensitive to emotions +1
- Try to help the Dying Stone Lord Thug. +1
▶ Note: This option is available only if Orin is not impersonating the Thug
Near the Requisitioned Barn:
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. +1
▶ Note: This option is available only if tiefling kids survived in Acts One and Two
- Donate gold to Manip Nestor. +1
At the Angleiron's Cellar:
- Tell Wulbren that you are convinced and to give you the bomb or reason with the Gondians. +1
- If contacting the Gondians, accept the bomb anyway. +1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade +1
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +2
- OR Say you'll make it quick +2
- OR, Playing as The Dark Urge, resist the urge to torment him +2
At the Sword Coast Couriers and kennels:
- Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. +1 (formulation varies depending on whether you have met Tara on the roof or not)
- Make Angry Mar'hyah to let you keep Scratch, using Persuasion, Intimidation or class-based Druid, Fighter or Paladin options. +1
- Then force Mar'hyah to leave the kennels via Deception or Intimidation. +1
At the Open Hand Temple:
- Offer to help Sister Yannis investigate Brilgor's death and prove his innocence. +1
- Agree to bear the curse and withstand Monk Manifestation's madness. +3
- Tell Tara to stop eating the carrier pigeons.
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you've used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
- Grab Dribbles's hand from his counter, and then:
- Persuade him to give you the hand for free +1
- Intimidate him to let you go with the hand +1
- Use Deception to make him lower the price +1
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." +1
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Jaheira herself +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
- At Fraygo's Flophouse, tell Adventurer Drim that the word "adventurer" means nothing anymore. +1
- Get into Wyrm's Rock Fortress by either: showing the Admission Pass, showing Lower City Pass obtained from Valeria, using Nashkellan's report, bribing Blaze Elin ( DC 25 Persuasion check required), or passing any of class-based checks. +1
- When speaking to Geraldus and Chelvin, succeed an Insight check and then:
- Expose the doppelgangers before Jaheira +2
- OR Wait for Jaheira's signal +2
- OR Ask Jaheira what does "Selûne's Tears" codeword mean. +2
- OR Attack them straightaway +2
- OR, Playing as a Sorcerer, choose class-based dialogue option +2
- Successfully probe Jaheira's thoughts for directions. +5
- Speaking to Geraldus after the fight, stand to him, telling Jaheira:
- Agree to find Minsc right away. +2
At the Flaming Fist quarters:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
- Find out that Reynash needs gold, and then:
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- Successfully detect his thoughts and pretend to be a new recruit +1
- OR Tell him you've spotted another guard on stealing +1, and then:
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe. +1
- That the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot +1
- Refuse to make an alliance with him and confirm your decision +1
- Tell Gortash that you have no interest in this sham of a coronation +1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +2
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +2
- OR Ask Ravengard whether he knows that he is infected +2
- As a Baldurian character, ask what has happened to the city's great hero +1
- When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend, OR say you came for the food, OR that you're exploring the local sewer-life. +2
- Then tell Keene that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. +2
- Make Tut Thistlebog to reveal the location of the ambush against Stone Lord. +2
- Tell Uktar "The quicker I deal with the Stone Lord [...]". +2
- When talking with Nine-Fingers Keene with Minsc in the party, use any check (Insight/Intimidation/Persuasion) to convince him that Keene isn't an enemy. +10
At the Elfsong Tavern:
- Tell Devella Fountainhead that the Flaming Fists should be protecting everyone. +1
- Agree to help Devella Fountainhead warn the victims. +1
- X: -166 Y: -75 Play with the children.
- X: -210 Y: -165 Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. +1
- Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. +1
- Successfully persuade Nesha Leesha that she is in danger.
- Speaking to Araj Oblodra at Crimson Draughts, ask Astarion if he wishes to leave. +1
- Tell Rion to listen to her mother.
- Tell Rion to help the refugees.
- Tell Jaheira it was foolish to keep her family a secret.
- Tell Jaheira you understand her choice to keep her family a secret.
- Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.
- As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. +1
- Give Rags Deelarma begging outside the entrance a handful of coins. +1
- When speaking to Rakath Glitterbeard about losing innocent people's money, intimidate him into taking half the stolen gold. +1
- After the event at the Counting House, call her ancient. +5
- After fighting the Sharrans with Shadowheart, spare Viconia DeVir. +5
- Free Minsc from the Absolute's influence. +20
- Offer a tribute or a positive prayer for the death of Holli Dylford to Allandra Grey. +1
- Ask "Would you like to kill the old man, or shall I?" during the conversation with Sarevok. +5
Camp/Conversation
- When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." +2
- When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." +3
- When you ask about what she knows about Illithids, say "Maybe I'm the parasite, puppeting this body." or "My mind is still my own." +3
- After the event at Danthelon's Dancing Axe, agree to look for Minsc.
- After reaching Lower City, ask whether or not she is interested in Gortash's offer.
- When Jaheira greets you with "The cub speaks", call her a crow. +2
- When discussing about doppelgangers, first pass the DC 15 Nature check, then say that Orin is trying to make you all paranoid. +1
- When talking about the amulet you found in her home, ask about Khalid and tell her that "He sounds like he had true strength" +5
- Encourage Lae'zel to renounce Vlaakith once and for all.
- Tell Jaheira she was staring at a statue of Minsc without realizing it was him. +3
- Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. +3
- Tell Jaheira you'll save Minsc and that it won't take a hundred years. +3
- (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time.
Disapproval
The following story and dialogue choices will cause Jaheira to lose approval.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
- When talking to Vlaakith, rat Shadowheart out that it was she who stole the artifact -1 (the line is available only if Shadowheart is in the party)
- When speaking to the Fresh Mind, tell them that they will never wake again.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead. -1
- OR Tell Yenna to get lost. -1
- Tell Wulbren Gortash is the enemy -not the Gondians and that you'll find another way -or- This is too messy for you.
- If contacting the Gondians, insist on refusing the bomb.
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing -1
- OR, Playing as a Rogue, if you are caught inside the Requisitioned Barn by Fist Madigan, tell him this is the only place around worth stealing from -1
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) -1
- Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh -1
- When she asks you to find real Dribbles, say that he is probably dead now -1
- When you deliver her Dribbles's remains, ask whether she is hiring personnel -1
- Talking to Shadow-Whiskers with Speak with Animals, note that her cage looks comfy. -1
- Then tell her to murder whoever she wants OR say "Sure thing, pussycat". -1 (either option)
- Without Speak with Animals, choose the line "Kill them all, kitty". -1
- Talking to Crimson, refuse to feed him via Speak with Animals or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- Volunteer Jaheira to the stage as an assistant to Dribbles, and then cheer her, saying "All hail the High Harper!" -1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. -1
▶ Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR, Playing as The Dark Urge, propose to kill and kill again -1
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil Cleric, choose to make him suffer -1
- OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade -1 (either option)
- If you succeeded a passive DC 20 Perception check, choose to make him scream -1
- OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly -1
- Agree to deliver the gnome leader's head to Manip Falcäo. -1
- Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. -1
- Agree to try Hoots Hooligan's special hooch at Sharess' Caress. -1
- Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious". -1
At the Flaming Fist barracks, when you spot Fist Reynash trying to open a chest:
- Intimidate or blackmail him into giving you his stash -1
- OR Fail the Intimidation check to make him surrender his stash -1
- Speaking to Manip Bakshi afterwards (regardless if you succeeded a check to discover Reynash's thieving attempt or not), choose to attack him -1
- If failed to convince Arkleia Oloril to trade, attack her -1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer -1
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
- Tell Rion "We're all going to die" when asked about their chances against the Cult.
- Intimidate Big Huido at the Grey Harbour Docks into giving you both the Guild shipment as well as his money. -1
- Tell Lorroakan that you know where the Nightsong is.
- Tell Lorna Esthelian that her date will show up eventually. -1
Camp/Conversation