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Resources
Resources are expendable units in Baldur's Gate 3 that determine what a creature is able to do at any given time, as well as how long they must wait before they are able to do it again.
Depleted resources must recharge in order for them to he used again. Resource always recharge on taking a long rest, but some recharge on taking a short rest, or at the beginning of the creature's turn.
A resource that recharges at the start of the turn used outside turn-based mode or combat will recharge almost immediately after use. If used to initiate or enter combat it will not recharge.
All creatures have a set of common resources available to them, and most other resources are gained together with the actions or features that use them.
Common resources
Common resources are resources available to all creatures.
Action
Recharge: Turn
Bonus action
Recharge: Turn
Reaction
Recharge: Turn
Movement
Recharge: Turn
Spell slots
Spell slots are a resource used by casters to cast spells:
Spell slots (Spellcasting)
Recharge: Long rest
Warlock spell slots
Recharge: Short rest
Lists of class feature resources
Recharge on long rest
Arcane Recovery Charges ()
Bardic Inspiration Charges ()
Fungal Infestation Charges ()
Ki Points ()
Lay on Hands Charges ()
Natural Recovery Charges ()
Rage Charges ()
Sorcery Points ()
War Priest Charges ()
Recharge on short rest
Channel Divinity Charges ()
Channel Oath Charges ()
Superiority Dice ()
Tides of Chaos Charges (
Wild Shape Charges ()